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Tactical Chainsaw, Pistol Start Enforcer and Stocked Player

   (4 reviews)


About This File

A collection of 3 tiny files I've put together. Two of them are useful for having altered playstyles, the tactical chainsaw is just for the fun of it.

TacticalChainsaw.wad - Swaps the Chainsaw out for a Tactical Chainsaw, which functions as the normal chainsaw (unless it doesn't have a blade), but the alternate fire launches the blade as a low-gravity affected ripper projectile doing 40 base-damage. Designed as a powerful last ditch tool to get yourself out of a tight spot. Ammo is limited, and there's not that many chainsaws laying around in your standard Doom map in any case, so be careful when you use it. You can reuse the blades if you collect them again, though the reload is quite slow.

PistolStartEnforcer.wad - Swaps the rarely played NIGHTMARE! difficulty for a UV Pistol Starts difficulty, which is the same as Ultra Violence, but you start each map afresh with a pistol-only start.

StockedPlayer.wad - Starts the Doom player off with all weapons, a backpack and some ammo for each weapon - mostly intended for those co-op sessions where loading a saved game won't work for some reason, but you can remember which map you were on. Obviously best for difficult maps.

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Walter confetti

The tactital chainsaw is pretty funny

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Unknown date

The chainsaw mod is pretty neat... 3/5

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Unknown date


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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.