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The S-Project

   (13 reviews)
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Nems

  

This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3

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Guest

  
2 short intro maps, 4 extremely intense maps. Great traps, fun encounters, and it all looks very nice. Also fun jumping over the railings into those death pits :)

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Unknown date

  
The colored lighting is kind of annoying but I guess it's how the Doom64 setting is supposed to look like. 4/5

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Unknown date

  
Good stuff. Havn't enjoyed an atmospheric wad with a decent story behind it in a while! I died a few times here and there due to lack of ammo on big armies of barons, mancubi, etc etc. If there were more ammo for plasma and rockets, woulda been a 5 star wad, but close enough I say a 4.5 :)

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Unknown date

  
Glad to see that the problems with the boss were fixed in the update. Of course, playing the WAD for the second time, the flaws stand out more: it's quite boxy, and a lot of the battles are choreographed, forcing you to kill every single last monster instead of allowing you to blaze through and only kill enough to carve out a path. Still very good, though. 4/5 - ZZ

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Unknown date

  
A solid set of maps. Nice atmosphere. Lighting is fine in my book... some of the fights are a bit tough. A few archviles thrown here and there making things tricky. 4/5

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Unknown date

  
Not a bad map set, but not a great one either. Though the last couple of maps are the better maps of the set. 3/5

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Unknown date

  
pretty much an overall solid mapset. I'd only say the levels can be too short: the first one was all visual and atmosphere, both of which were well done, but really little gameplay. Overlord is an impressive monster, but far too easy if you're given practically every weapon, a megasphere and plenty of space to fight him.

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Unknown date

  
i love it.also...i love in the second lvl when u fall in the water or whatever it was u couldnt get out even with cheats.to make the game a little better i went into a editing program and combined brutal doom and this doom and it turned even more epic.

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Unknown date

  
I was going to give this a 5/5 - until I got to the Overlord level. Both GZDoom 1.5.6 and Skulltag 0.98d (latest versions of either) complain about that the boss has "unknown type 30134", and as such, the whole thing doesn't work. A pity, really, since the last map looked very promising otherwise as well. 5/5 for the first four maps, 0/5 for the last and for your QA. - ZZ

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Unknown date

  
Oddly decent mapset. I personally don't like how you position the exit right infront of the start a few rooms in and taunt the player with key collection. The arena fights after collecting the keys was great save for the first with the shotgunners and the spectres. Could just be me, but since I was playing on my dimly lit monitor so they looked just as dark as the shadows. You get a 4* out of 5* in my book.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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