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The S-Project

   (13 reviews)
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Nems

  

This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3

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Guest

  
2 short intro maps, 4 extremely intense maps. Great traps, fun encounters, and it all looks very nice. Also fun jumping over the railings into those death pits :)

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Unknown date

  
The colored lighting is kind of annoying but I guess it's how the Doom64 setting is supposed to look like. 4/5

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Unknown date

  
Good stuff. Havn't enjoyed an atmospheric wad with a decent story behind it in a while! I died a few times here and there due to lack of ammo on big armies of barons, mancubi, etc etc. If there were more ammo for plasma and rockets, woulda been a 5 star wad, but close enough I say a 4.5 :)

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Unknown date

  
Glad to see that the problems with the boss were fixed in the update. Of course, playing the WAD for the second time, the flaws stand out more: it's quite boxy, and a lot of the battles are choreographed, forcing you to kill every single last monster instead of allowing you to blaze through and only kill enough to carve out a path. Still very good, though. 4/5 - ZZ

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Unknown date

  
A solid set of maps. Nice atmosphere. Lighting is fine in my book... some of the fights are a bit tough. A few archviles thrown here and there making things tricky. 4/5

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Unknown date

  
Not a bad map set, but not a great one either. Though the last couple of maps are the better maps of the set. 3/5

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Unknown date

  
pretty much an overall solid mapset. I'd only say the levels can be too short: the first one was all visual and atmosphere, both of which were well done, but really little gameplay. Overlord is an impressive monster, but far too easy if you're given practically every weapon, a megasphere and plenty of space to fight him.

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Unknown date

  
i love it.also...i love in the second lvl when u fall in the water or whatever it was u couldnt get out even with cheats.to make the game a little better i went into a editing program and combined brutal doom and this doom and it turned even more epic.

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Unknown date

  
I was going to give this a 5/5 - until I got to the Overlord level. Both GZDoom 1.5.6 and Skulltag 0.98d (latest versions of either) complain about that the boss has "unknown type 30134", and as such, the whole thing doesn't work. A pity, really, since the last map looked very promising otherwise as well. 5/5 for the first four maps, 0/5 for the last and for your QA. - ZZ

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Unknown date

  
Oddly decent mapset. I personally don't like how you position the exit right infront of the start a few rooms in and taunt the player with key collection. The arena fights after collecting the keys was great save for the first with the shotgunners and the spectres. Could just be me, but since I was playing on my dimly lit monitor so they looked just as dark as the shadows. You get a 4* out of 5* in my book.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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