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The S-Project

   (13 reviews)
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5 Screenshots

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Nems

  

This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3

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Guest

  
2 short intro maps, 4 extremely intense maps. Great traps, fun encounters, and it all looks very nice. Also fun jumping over the railings into those death pits :)

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Unknown date

  
The colored lighting is kind of annoying but I guess it's how the Doom64 setting is supposed to look like. 4/5

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Unknown date

  
Good stuff. Havn't enjoyed an atmospheric wad with a decent story behind it in a while! I died a few times here and there due to lack of ammo on big armies of barons, mancubi, etc etc. If there were more ammo for plasma and rockets, woulda been a 5 star wad, but close enough I say a 4.5 :)

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Unknown date

  
Glad to see that the problems with the boss were fixed in the update. Of course, playing the WAD for the second time, the flaws stand out more: it's quite boxy, and a lot of the battles are choreographed, forcing you to kill every single last monster instead of allowing you to blaze through and only kill enough to carve out a path. Still very good, though. 4/5 - ZZ

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Unknown date

  
A solid set of maps. Nice atmosphere. Lighting is fine in my book... some of the fights are a bit tough. A few archviles thrown here and there making things tricky. 4/5

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Unknown date

  
Not a bad map set, but not a great one either. Though the last couple of maps are the better maps of the set. 3/5

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Unknown date

  
pretty much an overall solid mapset. I'd only say the levels can be too short: the first one was all visual and atmosphere, both of which were well done, but really little gameplay. Overlord is an impressive monster, but far too easy if you're given practically every weapon, a megasphere and plenty of space to fight him.

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Unknown date

  
i love it.also...i love in the second lvl when u fall in the water or whatever it was u couldnt get out even with cheats.to make the game a little better i went into a editing program and combined brutal doom and this doom and it turned even more epic.

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Unknown date

  
I was going to give this a 5/5 - until I got to the Overlord level. Both GZDoom 1.5.6 and Skulltag 0.98d (latest versions of either) complain about that the boss has "unknown type 30134", and as such, the whole thing doesn't work. A pity, really, since the last map looked very promising otherwise as well. 5/5 for the first four maps, 0/5 for the last and for your QA. - ZZ

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Unknown date

  
Oddly decent mapset. I personally don't like how you position the exit right infront of the start a few rooms in and taunt the player with key collection. The arena fights after collecting the keys was great save for the first with the shotgunners and the spectres. Could just be me, but since I was playing on my dimly lit monitor so they looked just as dark as the shadows. You get a 4* out of 5* in my book.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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