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The S-Project

   (13 reviews)
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Nems

  

This is a nice little level set reminiscent of scalliano's Threshold of Pain in terms of atmosphere. Has a pretty challenging boss battle too at the end. I wish there was more of it but for what's available it's pretty nice. <3

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Guest

  
2 short intro maps, 4 extremely intense maps. Great traps, fun encounters, and it all looks very nice. Also fun jumping over the railings into those death pits :)

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Unknown date

  
The colored lighting is kind of annoying but I guess it's how the Doom64 setting is supposed to look like. 4/5

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Unknown date

  
Good stuff. Havn't enjoyed an atmospheric wad with a decent story behind it in a while! I died a few times here and there due to lack of ammo on big armies of barons, mancubi, etc etc. If there were more ammo for plasma and rockets, woulda been a 5 star wad, but close enough I say a 4.5 :)

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Unknown date

  
Glad to see that the problems with the boss were fixed in the update. Of course, playing the WAD for the second time, the flaws stand out more: it's quite boxy, and a lot of the battles are choreographed, forcing you to kill every single last monster instead of allowing you to blaze through and only kill enough to carve out a path. Still very good, though. 4/5 - ZZ

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Unknown date

  
A solid set of maps. Nice atmosphere. Lighting is fine in my book... some of the fights are a bit tough. A few archviles thrown here and there making things tricky. 4/5

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Unknown date

  
Not a bad map set, but not a great one either. Though the last couple of maps are the better maps of the set. 3/5

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Unknown date

  
pretty much an overall solid mapset. I'd only say the levels can be too short: the first one was all visual and atmosphere, both of which were well done, but really little gameplay. Overlord is an impressive monster, but far too easy if you're given practically every weapon, a megasphere and plenty of space to fight him.

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Unknown date

  
i love it.also...i love in the second lvl when u fall in the water or whatever it was u couldnt get out even with cheats.to make the game a little better i went into a editing program and combined brutal doom and this doom and it turned even more epic.

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Unknown date

  
I was going to give this a 5/5 - until I got to the Overlord level. Both GZDoom 1.5.6 and Skulltag 0.98d (latest versions of either) complain about that the boss has "unknown type 30134", and as such, the whole thing doesn't work. A pity, really, since the last map looked very promising otherwise as well. 5/5 for the first four maps, 0/5 for the last and for your QA. - ZZ

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Unknown date

  
Oddly decent mapset. I personally don't like how you position the exit right infront of the start a few rooms in and taunt the player with key collection. The arena fights after collecting the keys was great save for the first with the shotgunners and the spectres. Could just be me, but since I was playing on my dimly lit monitor so they looked just as dark as the shadows. You get a 4* out of 5* in my book.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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