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Quad Barreled Shotgun

   (10 reviews)
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1 Screenshot

About This File

Like the title says, a shotgun with four barrels. The idle frame is a bit ugly and the other frames could use some work, but it will hopefully be a useful resource for someone.


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Guest

Unknown date

  
i like it. nothing special. 4/5

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Guest

Unknown date

  
What the first person meant by the 3 mods he mentioned was that each of them had a quad-barreled shotgun in them. Also shame on Maes for advertizing his own crappy weapons mod.

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Guest

Unknown date

  
DMCHOSHO is a better "super shotgun" replacement.

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Doomkid

Unknown date

  
This reminds me of a comic I read 10 or more years ago where the Doom 1 and Doom 2 marine were trying to take on the Doom 3 marine, but they couldnt withstand his ultimate weapon: The Triple-Barrel Shotgun.

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Guest

Unknown date

  
Neodoom, Legacy of Suffering, Doom Guns Amplified. Your idea isn't new and you basically took the DGA version (which isn't fun compared to the other two) and put the two barrels at the ends on top of each other. This is much better suited for the realm667 armory, they love this kind of inane bullshit there. 3/5

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Guest

Unknown date

  
Nothing special, but hey! It does what it says. 4/5

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Guest

Unknown date

  
This is incredible man! I could totally use this for a mod I've been working on.

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Guest

Unknown date

  
The Legacy of Suffering shotgun isn't Doom styled, the one from Doom guns amplified is a terribly ugly and nonsensical edit, and the sprites in Neodoom were ripped from Shadow Warrior. I don't see your point. Good tip about submitting it to the armory though. (0/5 in case anyone suspects that I was giving my rating a bump)

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Guest

Unknown date

  
this is awesome you get to kill the bad guys faster

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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