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Quad Barreled Shotgun

   (10 reviews)
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1 Screenshot

About This File

Like the title says, a shotgun with four barrels. The idle frame is a bit ugly and the other frames could use some work, but it will hopefully be a useful resource for someone.


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Guest

Unknown date

  
i like it. nothing special. 4/5

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Guest

Unknown date

  
What the first person meant by the 3 mods he mentioned was that each of them had a quad-barreled shotgun in them. Also shame on Maes for advertizing his own crappy weapons mod.

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Guest

Unknown date

  
DMCHOSHO is a better "super shotgun" replacement.

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Doomkid

Unknown date

  
This reminds me of a comic I read 10 or more years ago where the Doom 1 and Doom 2 marine were trying to take on the Doom 3 marine, but they couldnt withstand his ultimate weapon: The Triple-Barrel Shotgun.

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Guest

Unknown date

  
Neodoom, Legacy of Suffering, Doom Guns Amplified. Your idea isn't new and you basically took the DGA version (which isn't fun compared to the other two) and put the two barrels at the ends on top of each other. This is much better suited for the realm667 armory, they love this kind of inane bullshit there. 3/5

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Guest

Unknown date

  
Nothing special, but hey! It does what it says. 4/5

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Guest

Unknown date

  
This is incredible man! I could totally use this for a mod I've been working on.

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Guest

Unknown date

  
The Legacy of Suffering shotgun isn't Doom styled, the one from Doom guns amplified is a terribly ugly and nonsensical edit, and the sprites in Neodoom were ripped from Shadow Warrior. I don't see your point. Good tip about submitting it to the armory though. (0/5 in case anyone suspects that I was giving my rating a bump)

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Guest

Unknown date

  
this is awesome you get to kill the bad guys faster

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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