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Alone on Deerspeed Base

   (10 reviews)
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3 Screenshots

About This File

This map was originally built for Doomworlds speedmapping contest, base theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

Map hints at bottom of page :)


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Guest

Unknown date

  
Good small map, but stealth monsters is BAD, try avoid use them in this kind of small map.(Silent teleports is OK but I guess those stealth monsters make that is not cool...), gameplay and the looking are good, lot of secrets and not hard to find, nice! 4/5 -playerlin

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Guest

Unknown date

  
new style fun!!

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Guest

Unknown date

  
Original wad - worth a play @ UV

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Guest

Unknown date

  
A good map. Has some good battles... yes, sometimes the combat can be uneven, but I do like it. Keep it up. Hope to see more. 4/5 for the effort after losing the original map.

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Guest

Unknown date

  
It's clear that plenty of work went into this map, and I'd say it paid off. Nice simple layout with clean detailing and solid combat. ZDoom features are used lightly but effectively, and there are plenty of secrets to discover. There's enough backtracking to give the player an appreciation of the space and layout in a single playthough, but not so much that the backtracking becomes tedious. The map isn't too tough, and while the ammo balance is very forgiving, I can't really fault it for that. 4/5

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Guest

Unknown date

  
Very enjoyable. The level has great detail, and the fights are fun! 4/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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