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Alone on Deerspeed Base

   (10 reviews)
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3 Screenshots

About This File

This map was originally built for Doomworlds speedmapping contest, base theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

Map hints at bottom of page :)


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Guest

Unknown date

  
Good small map, but stealth monsters is BAD, try avoid use them in this kind of small map.(Silent teleports is OK but I guess those stealth monsters make that is not cool...), gameplay and the looking are good, lot of secrets and not hard to find, nice! 4/5 -playerlin

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Guest

Unknown date

  
new style fun!!

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Guest

Unknown date

  
Original wad - worth a play @ UV

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Guest

Unknown date

  
A good map. Has some good battles... yes, sometimes the combat can be uneven, but I do like it. Keep it up. Hope to see more. 4/5 for the effort after losing the original map.

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Guest

Unknown date

  
It's clear that plenty of work went into this map, and I'd say it paid off. Nice simple layout with clean detailing and solid combat. ZDoom features are used lightly but effectively, and there are plenty of secrets to discover. There's enough backtracking to give the player an appreciation of the space and layout in a single playthough, but not so much that the backtracking becomes tedious. The map isn't too tough, and while the ammo balance is very forgiving, I can't really fault it for that. 4/5

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Guest

Unknown date

  
Very enjoyable. The level has great detail, and the fights are fun! 4/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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