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W.W.E.M (Worst Wad Ever Made)

   (44 reviews)
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About This File

This WAD was created to prove that, the infamous wow.wad by Paul Thrussel is NOT the worst WAD ever made. I mean, at least Paul tried when he was creating the level, the story was creative, the idea was creative. It just wasn't executed well. This however, is worse. To make a record breaker simple put.


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Bad King John

  
A deliberate attempt to make a bad wad, and it succeeds. I'm not giving much away in saying that you start in almost total darkness standing in acid and you die within seconds. That's it. There are cyberdemons around, but they play no part. I did not see any bugs, so one star.

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Unknown date

  
waste of fucking time. i hate you.

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Unknown date

  
Trying to one-up wow.wad is a very bad idea. First off, you will fail at that goal and second, your wad will still suck and perhaps even suck harder for not achieving what you wanted.

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Unknown date

  
If this falls below wow.wad in rating I will be sad.

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Unknown date

  
No, no, no. You got it all wrong. See, to make this worse than wow.wad, you got to make the play area even smaller, don't supply ANY weapons, and use TWO Cyberdemons! This isn't even close to matching the failure that is wow.wad, though it still sucks ballsack.

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Unknown date

  
Pointless, but at least the author made it clear right from the start. 0/5 - ZZ

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Unknown date

  
You just ruined idea of wow.wad at all with this shit, even wow.wad is NOT that bad... 0/5 -playerlin

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Unknown date

  
I really did fail at failing at failing. So much that people still played it expecting the title to be sarcasm or misleading. One guy whined it was a waste of time. Guess what? You didn't have to play it, and if you KNEW it was bad? Why did you play it in the first place? -DXBigBoss

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Unknown date

  
Automatic zero after reading the description and the file size.

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Unknown date

  
Lies. Best map ever. 5/5

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Unknown date

  
Some part of me was hoping that this was a clever joke, but unfortunately it goes beyond that by just being shit. 0/0

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Unknown date

  
I beatd id wiz summob bossbrian h4x0r code!11one

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Unknown date

  
Hey, it proves that wow.wad isn't the worst WAD ever made. It wasn't supposed to be good :P -DXBigBoss

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Unknown date

  
Easily the best wad ever made

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Unknown date

  
Go back to playing Metal Gear, asshole. 0/5.

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Unknown date

  
Wah, complain more, nobody said you HAD to play this WAD.

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Unknown date

  
I suggest everyone gives this a 5 star rating just out of spite. Then perhaps the uploaded won't bother with this kind of crap again. 5/5 stars.

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Unknown date

  
Cyberdemons!!! oh no get them and this wad away from me lol. You proved a point dude, this IS the worst wad ever made (hopefully no one makes worse). 0/5

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Unknown date

  
Nothing gets worse than this. Nothing. The title says it all. LOL 0 stars

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Unknown date

  
I dunno, I enjoyed it. Blasting cyberdemons in the dark with god mode on and idkfa. Good stuff. 5 stars

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Unknown date

  
Tsk not even close to being the worst ever. Make the whole map a 64x64 unit box with the player stuck into a cyberdemon's ass, and then we're talking.

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Unknown date

  
Well I didn't try, so who cares? -DXBigBoss

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Unknown date

  
Not the worst wad, just a really boring and uninspired idea for a wad. I'll just copy my review of 3dbox.wad, which set out to do the same thing: Like Tommy Wiseau's film The Room, wow.wad's comic value is owed to its overall unintentional crappiness. Imitators of such wads are never really amusing, especially if their only call to attention is the attempt at imitating a bad wad.

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Unknown date

  
That's not the point though. The point is to break a record, to make one worse then wow.wad

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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