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The Prison

   (15 reviews)
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6 Screenshots

About This File

This is level number three for me, and i would say its the best ive done so far. The level is'nt quite so linear in its design as my last two efforts, difficulty settings have been applied (unlike my prvious two maps) and this is just generally more of a challenege.


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Guest

Unknown date

  
Not bad. Not a great-looking level, but still OK, and the battles are decent. Ammo's a bit low, perhaps. 3/5 - ZZ

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Guest

Unknown date

  
This wad contains a couple of challenges. I didn't have a problem with ammo but that was probably because I didn't kill anything that I didn't have to. It's a shame this wasn't tested with prBoom+ because the author would have noticed the blocking ceiling decorations but other than that great job, recommended 4/5. dwrTag

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Guest

Unknown date

  
I don't think this map should "that" hard in UV, sure, it still beatable but a lot of unfair shit happens and kicked players off, fighting 2-3 Hell Barons or 4-6 Revenants or even 2-3 arch-viles with a lot of dead monsters in a small room, no, it's still not fair on skill 4. And the shortage of ammo made it worse, I feel I'm playing Serious Sam but... in my small bedroom. HMP is way to better than that piece of shit, and the level looks good! 3.5/5 -playerlin

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Guest

Unknown date

  
cant make it far into it cuz of the lack of ammo

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Guest

Unknown date

  
Yes, they are right. Even in HMP sometimes ammo was few. But just a little above the right challenge. I purely enjoyed this one because of that (regardless the frequent saving). 4/5 - Optimus

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Guest

Unknown date

  
UV is near unplayable, don't even bother unless you're playing on HMP.

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Guest

Unknown date

  
Those guys complaining about difficulty must really suck. They need to find a new game to play. This map wasnt easy on UV by any means, but it wasnt 'literally impossible'. great, tough map. You guys just suck ass.

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Guest

Unknown date

  
UV was hard, but nowhere near impossible. I give it, a 3. -Some Soviet

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Guest

Unknown date

  
The very last room with the cyberdemon is a bit of a pain... but other than that this is entirely possible. you just need to know what battles to pick. It's hard, but not impossible. yes, i agree with the reviewer who said to go find a new game. lol. maybe solitaire or tetris. 3/5. Decent map. Hard but beatable.

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Guest

Unknown date

  
Way to hard on UV! Adjust the enemies.

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Guest

Unknown date

  
The author clearly has a lot to learn about difficulty balancing. Literally impossible to play on UV without IDDQD due to lack of ammo and massive amounts of monsters in the first rooms.

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Guest

Unknown date

  
theres a room where you can get locked in. ignoring that, that was a pretty good map.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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