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The Prison

   (15 reviews)
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6 Screenshots

About This File

This is level number three for me, and i would say its the best ive done so far. The level is'nt quite so linear in its design as my last two efforts, difficulty settings have been applied (unlike my prvious two maps) and this is just generally more of a challenege.


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Guest

Unknown date

  
Not bad. Not a great-looking level, but still OK, and the battles are decent. Ammo's a bit low, perhaps. 3/5 - ZZ

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Guest

Unknown date

  
This wad contains a couple of challenges. I didn't have a problem with ammo but that was probably because I didn't kill anything that I didn't have to. It's a shame this wasn't tested with prBoom+ because the author would have noticed the blocking ceiling decorations but other than that great job, recommended 4/5. dwrTag

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Guest

Unknown date

  
I don't think this map should "that" hard in UV, sure, it still beatable but a lot of unfair shit happens and kicked players off, fighting 2-3 Hell Barons or 4-6 Revenants or even 2-3 arch-viles with a lot of dead monsters in a small room, no, it's still not fair on skill 4. And the shortage of ammo made it worse, I feel I'm playing Serious Sam but... in my small bedroom. HMP is way to better than that piece of shit, and the level looks good! 3.5/5 -playerlin

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Guest

Unknown date

  
cant make it far into it cuz of the lack of ammo

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Guest

Unknown date

  
Yes, they are right. Even in HMP sometimes ammo was few. But just a little above the right challenge. I purely enjoyed this one because of that (regardless the frequent saving). 4/5 - Optimus

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Guest

Unknown date

  
UV is near unplayable, don't even bother unless you're playing on HMP.

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Guest

Unknown date

  
Those guys complaining about difficulty must really suck. They need to find a new game to play. This map wasnt easy on UV by any means, but it wasnt 'literally impossible'. great, tough map. You guys just suck ass.

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Unknown date

  
UV was hard, but nowhere near impossible. I give it, a 3. -Some Soviet

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Guest

Unknown date

  
The very last room with the cyberdemon is a bit of a pain... but other than that this is entirely possible. you just need to know what battles to pick. It's hard, but not impossible. yes, i agree with the reviewer who said to go find a new game. lol. maybe solitaire or tetris. 3/5. Decent map. Hard but beatable.

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Guest

Unknown date

  
Way to hard on UV! Adjust the enemies.

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Guest

Unknown date

  
The author clearly has a lot to learn about difficulty balancing. Literally impossible to play on UV without IDDQD due to lack of ammo and massive amounts of monsters in the first rooms.

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Guest

Unknown date

  
theres a room where you can get locked in. ignoring that, that was a pretty good map.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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