Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

PalPlus

   (69 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

PalPlus is a patch WAD for all versions of Doom, including vanilla. Its intended function is specifically to improve visibility on modern LCD monitors and generally to simply make Doom look much better.

PalPlus works by increasing the contrast of luminance and color saturation in Doom's PLAYPAL lump and remapping the COLORMAP lump based on the former under the constraints of exclusive palette index selection.

The original Doom palette has remain constant since the very first alpha versions of the game and was not altered in any further releases or versions. The palette was created for the atypical CRT monitors and television sets of the early nineties which featured far less power and flexibility than modern LCD monitors, and specifically reduced contrast and sharpness. As LCD monitors became the norm, the original Doom palette began to show its age.

There are several different schools of thought regarding how color maps should be generated. The first, which was used in the original Doom, was to make all 256 colors in the palette available to the color map generation algorithm. This method works best with palettes that have a wide range of color tones. However, Doom's palette features relatively few distinct tones, most of which are browns and reds.

The second method, which was utilized in the creation of PalPlus, restricts the color map generation algorithm to close relatives of the color tone currently being generated in the color map. When used in combination with the improved palette, lightness-based color shifts will ideally appear simultaneously smoother and more distinct to the human eye while displaying less artifacts and abrupt color cutoffs.

The creation of PalPlus required tools which did not exist, and software written in C99 were specifically created for the development of this project. The partially finished product was extensively tweaked using the color map generation tool in XWE gradually over a period of over two years and went into testing sporadically during that period until it was deemed ready for release.

Depending on the user and system, PalPlus may or may not make Doom look better to the observer. Extensive testing has shown that there are people who like it and those who don't. If you don't like it, then that's fine.

If you do enjoy using PalPlus, then consider playing some of your favorite WADs with it, as it makes playing them a new experience.

Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in PalPlus, or vice-versa. The order in which they are specified in the command line is important and pal_plus.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

MadGuy

  

When I play WITHOUT this mod all colors feel washed out. It's a really amazing color pallet mod. 

Share this review


Link to review
elend

  

I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.

 

Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.

Share this review


Link to review
Loud Silence

  

It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5

Share this review


Link to review
Guest

  
Tried it on a Dell U2711 (truely 8-bit IPS panel, the more common TNT panels are truely 6-bit), with different maps like ED4_RFO and Unloved. Surprisingly it gives a bit more contrast. ATOH the colors have faden away (desaturated) quite a lot. Sadly this changes ambiance imo too much in an negative direction. Overall I consider this as an interesting test, but (at least for the U2711) not very succesful because the original palette just looks much better. 2* for the effort.

Share this review


Link to review
Guest

  
Nice pallete, altough i dont think thats how doom was seen back in the 90's, is pretty cool, good with dark mods like, i dont know, the GothicDm levels, Requiem, etc U DID G8, M8! -(MCCO)

Share this review


Link to review
Guest

Unknown date

  
Awesome palette for creating an opressive and dark ambience. I recommend it, though not to the ones that like colour than spooky.

Share this review


Link to review
Guest

Unknown date

  
I felt like I was underwater the whole time, and it gave me a headache. 2/5 for effort, -2 because the guy's a jerk

Share this review


Link to review
Guest

Unknown date

  
Fucking cool! 5/5.

Share this review


Link to review
Guest

Unknown date

  
Interesting. I wouldn't play random mods with this palette but a mod designed with this palette in mind could look very striking.

Share this review


Link to review
Doomkid

Unknown date

  
Cool gloomy palette. Doesn't "improve" the colors as such, but adds a cool new spin that would probably look nice alongside other WADs.

Share this review


Link to review
Guest

Unknown date

  
Screw the comments above, they simply didn't get what this little addon do. ;-) 5/5 for making Doom gloomy, malignant and opressive.

Share this review


Link to review
Guest

Unknown date

  
It's pretty obvious we got some purist talking shit about this wad for weird religious issues. 4/5 for a good idea, and for a different look on vanilla Doom. I need more of these wads.

Share this review


Link to review
Guest

Unknown date

  
Really good. 5/5

Share this review


Link to review
Guest

Unknown date

  
^Thanks for posting a comment or I might not have seen this WAD. Initially I like this. Kinda reminds me of the PlayStation. I'm gonna play a few WADS with it to be sure and I just might keep it. 5/5 to a fellow author who aesthetically appreciates the mood and atmosphere of Doom.

Share this review


Link to review
Guest

Unknown date

  
Cool stuff, really livens up the scenes, and reminds me of the '90s. Great work.

Share this review


Link to review
Guest

Unknown date

  
Obvious troll is obvious, this is a pointless wad.

Share this review


Link to review
Guest

Unknown date

  
A nice and unique custom palette, though I wouldn't have minded a more saturated orange-tan range (as seen in FLOOR0_2).

Share this review


Link to review
Guest

Unknown date

  
Not a super big change, but I do like it. Makes Doom fell gloomy and, as another reviewer put it, oppressive. Wish it was a smidge brighter. Nice feel but no drastic change = 4/5

Share this review


Link to review
Guest

Unknown date

  
Really lame if you ask me, it makes everything look so boring.

Share this review


Link to review
Guest

Unknown date

  
Not bad, but nothing that will change Doom forever. The original palette already look great as it is.

Share this review


Link to review
Guest

Unknown date

  
The scores people are giving this are ridiculous. Yes, it takes away the cartoonish brightness of the original palette, but in return you get a much more solid palette that fades better in the distance and, subject to opinion, is a better fit for Doom. Not to mention some things, such as plasma balls, show up better and brighter. So, download the small package and judge for yourself. Not a fit for everyone, but certainly worth more than 1 1/2 stars. -DuckReconMajor

Share this review


Link to review
Guest

Unknown date

  
Cartoonish? Because it has colour?.. I had a play through with a few maps using this and found it not enjoyable at all.

Share this review


Link to review
Krazov

Unknown date

  
I don't play Doom without this WAD anymore. 'Nuff said.

Share this review


Link to review
Guest

Unknown date

  
I actually quite liked this. It definitely tones down a lot of the color in the game but at the same time it gives the levels a whole different, more dismal atmosphere that I rather enjoy. 4/5

Share this review


Link to review
Guest

Unknown date

  
its me morbidtwatt - i love it -

Share this review


Link to review
  • File Reviews

    • By Fairen · Posted
      Sunlust is one of those WADs that aims to be ultra-challenging and hardcore. And like most of those WADs, Sunlust relies entirely on a handful of cheap tricks and gimmicks that very quickly grow old. Many of these maps are spent simply taking out your BFG and holding down the fire button, as the maps often eschew complex encounters based around level design in favour of simply throwing massive hordes of enemies at you. (Naturally, a large number of these hordes consist entirely of revenants.) When Sunlust isn't doing this, it's fond of warping in or opening monster closets directly behind you, trapping you in cramped arenas, and placing hitscanners in cheap locations and overabundance. The problem isn't simply the cheapness of these "challenges" but also their predictability—coupled with unpredictability, ironically enough. You know when the game is going to do something stupid, but you never know exactly what, necessitating trial-and-error to find out where you should be standing at any given time/area, whether or not you need to quickly clear out an encounter or if you can take your time.   Incidentally: Though the map recommends UV only for "ubermensch doom-gods", lower difficulties change almost nothing about how the maps play. You're still having massive hordes throw themselves at you(r BFG), with the only differences being that the hordes are a bit smaller and some of them are replaced with weaker enemies. It's nothing but a difference of "I have to dodge 30 revenant rockets" vs. "I have to dodge 40 revenant rockets".   While it didn't start terribly, Sunlust quickly devolved into a joyless experience, where almost every major fight turns into the same repetitive chore and victory felt less like a result of skill and strategy than "okay, now I know what BS happens here". It's a perfect example of how trying to design a WAD around "challenge!" often overlooks making encounters and levels interesting, unique, or just plain fun.
    • By dei_eldren · Posted
      Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, very Romeroesque techbases, but the maps are longer and more intricate, while the enemy count is higher, including more high-tiers, resulting in what i felt to be a more immersive experience.   This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the best Episode-replacements that i have played.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion. Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps. Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.   My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.   i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also.  The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.   Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)
    • By Endless · Posted
      Woah! Look at that, an ASS that's quite good! 12 maps made quickly and with a free design, but that apparently fell into a general design inspired by my favorite episode: Thy Flesh Consumed. With a demonically gothic aesthetic, full of green marble and lots of lava, these maps prove that speed is not detrimental to good visual design. Fast and tight, the combat is intense and requires good attention, with a few bullshit maps that make us suffer a few ''jokes.'' On the upside, this is probably the most solid ASS there is in terms of consistency and quality among the first 13. Jimmy, Matt Tropiano and AD_79 are mapping wizards; their maps are fantastic, fun, flow brillantly and are just goddamn fun to play. I'd give this set a 4 if it weren't for the crappy ending, but the rest: chefs kiss. Especially recommended if you're a fan of the style and aesthetic of Thy Flesh Consumed. The Romero and McGee ink is felt quite greatly in some of these maps.   A nice ASS. Would play it again.   ASS so good, I had to put 4 pics of my favorite areas.
    • By Thrustpeak · Posted
      More challenging than anything you'll find in plutonia itself, but still a fun short experience.
    • By Bodybuilder5500 · Posted
      Fatal Error - Execution couldn´t continue :(
×