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PalPlus

   (69 reviews)
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About This File

PalPlus is a patch WAD for all versions of Doom, including vanilla. Its intended function is specifically to improve visibility on modern LCD monitors and generally to simply make Doom look much better.

PalPlus works by increasing the contrast of luminance and color saturation in Doom's PLAYPAL lump and remapping the COLORMAP lump based on the former under the constraints of exclusive palette index selection.

The original Doom palette has remain constant since the very first alpha versions of the game and was not altered in any further releases or versions. The palette was created for the atypical CRT monitors and television sets of the early nineties which featured far less power and flexibility than modern LCD monitors, and specifically reduced contrast and sharpness. As LCD monitors became the norm, the original Doom palette began to show its age.

There are several different schools of thought regarding how color maps should be generated. The first, which was used in the original Doom, was to make all 256 colors in the palette available to the color map generation algorithm. This method works best with palettes that have a wide range of color tones. However, Doom's palette features relatively few distinct tones, most of which are browns and reds.

The second method, which was utilized in the creation of PalPlus, restricts the color map generation algorithm to close relatives of the color tone currently being generated in the color map. When used in combination with the improved palette, lightness-based color shifts will ideally appear simultaneously smoother and more distinct to the human eye while displaying less artifacts and abrupt color cutoffs.

The creation of PalPlus required tools which did not exist, and software written in C99 were specifically created for the development of this project. The partially finished product was extensively tweaked using the color map generation tool in XWE gradually over a period of over two years and went into testing sporadically during that period until it was deemed ready for release.

Depending on the user and system, PalPlus may or may not make Doom look better to the observer. Extensive testing has shown that there are people who like it and those who don't. If you don't like it, then that's fine.

If you do enjoy using PalPlus, then consider playing some of your favorite WADs with it, as it makes playing them a new experience.

Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in PalPlus, or vice-versa. The order in which they are specified in the command line is important and pal_plus.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


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MadGuy

  

When I play WITHOUT this mod all colors feel washed out. It's a really amazing color pallet mod. 

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elend

  

I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.

 

Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.

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Loud Silence

  

It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5

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Guest

  
Tried it on a Dell U2711 (truely 8-bit IPS panel, the more common TNT panels are truely 6-bit), with different maps like ED4_RFO and Unloved. Surprisingly it gives a bit more contrast. ATOH the colors have faden away (desaturated) quite a lot. Sadly this changes ambiance imo too much in an negative direction. Overall I consider this as an interesting test, but (at least for the U2711) not very succesful because the original palette just looks much better. 2* for the effort.

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Guest

  
Nice pallete, altough i dont think thats how doom was seen back in the 90's, is pretty cool, good with dark mods like, i dont know, the GothicDm levels, Requiem, etc U DID G8, M8! -(MCCO)

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Guest

Unknown date

  
Awesome palette for creating an opressive and dark ambience. I recommend it, though not to the ones that like colour than spooky.

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Guest

Unknown date

  
I felt like I was underwater the whole time, and it gave me a headache. 2/5 for effort, -2 because the guy's a jerk

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Guest

Unknown date

  
Fucking cool! 5/5.

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Guest

Unknown date

  
Interesting. I wouldn't play random mods with this palette but a mod designed with this palette in mind could look very striking.

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Doomkid

Unknown date

  
Cool gloomy palette. Doesn't "improve" the colors as such, but adds a cool new spin that would probably look nice alongside other WADs.

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Guest

Unknown date

  
Screw the comments above, they simply didn't get what this little addon do. ;-) 5/5 for making Doom gloomy, malignant and opressive.

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Guest

Unknown date

  
It's pretty obvious we got some purist talking shit about this wad for weird religious issues. 4/5 for a good idea, and for a different look on vanilla Doom. I need more of these wads.

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Guest

Unknown date

  
Really good. 5/5

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Guest

Unknown date

  
^Thanks for posting a comment or I might not have seen this WAD. Initially I like this. Kinda reminds me of the PlayStation. I'm gonna play a few WADS with it to be sure and I just might keep it. 5/5 to a fellow author who aesthetically appreciates the mood and atmosphere of Doom.

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Guest

Unknown date

  
Cool stuff, really livens up the scenes, and reminds me of the '90s. Great work.

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Guest

Unknown date

  
Obvious troll is obvious, this is a pointless wad.

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Guest

Unknown date

  
A nice and unique custom palette, though I wouldn't have minded a more saturated orange-tan range (as seen in FLOOR0_2).

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Guest

Unknown date

  
Not a super big change, but I do like it. Makes Doom fell gloomy and, as another reviewer put it, oppressive. Wish it was a smidge brighter. Nice feel but no drastic change = 4/5

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Guest

Unknown date

  
Really lame if you ask me, it makes everything look so boring.

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Guest

Unknown date

  
Not bad, but nothing that will change Doom forever. The original palette already look great as it is.

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Guest

Unknown date

  
The scores people are giving this are ridiculous. Yes, it takes away the cartoonish brightness of the original palette, but in return you get a much more solid palette that fades better in the distance and, subject to opinion, is a better fit for Doom. Not to mention some things, such as plasma balls, show up better and brighter. So, download the small package and judge for yourself. Not a fit for everyone, but certainly worth more than 1 1/2 stars. -DuckReconMajor

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Guest

Unknown date

  
Cartoonish? Because it has colour?.. I had a play through with a few maps using this and found it not enjoyable at all.

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Krazov

Unknown date

  
I don't play Doom without this WAD anymore. 'Nuff said.

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Guest

Unknown date

  
I actually quite liked this. It definitely tones down a lot of the color in the game but at the same time it gives the levels a whole different, more dismal atmosphere that I rather enjoy. 4/5

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Guest

Unknown date

  
its me morbidtwatt - i love it -

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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