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PalPlus

   (69 reviews)
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About This File

PalPlus is a patch WAD for all versions of Doom, including vanilla. Its intended function is specifically to improve visibility on modern LCD monitors and generally to simply make Doom look much better.

PalPlus works by increasing the contrast of luminance and color saturation in Doom's PLAYPAL lump and remapping the COLORMAP lump based on the former under the constraints of exclusive palette index selection.

The original Doom palette has remain constant since the very first alpha versions of the game and was not altered in any further releases or versions. The palette was created for the atypical CRT monitors and television sets of the early nineties which featured far less power and flexibility than modern LCD monitors, and specifically reduced contrast and sharpness. As LCD monitors became the norm, the original Doom palette began to show its age.

There are several different schools of thought regarding how color maps should be generated. The first, which was used in the original Doom, was to make all 256 colors in the palette available to the color map generation algorithm. This method works best with palettes that have a wide range of color tones. However, Doom's palette features relatively few distinct tones, most of which are browns and reds.

The second method, which was utilized in the creation of PalPlus, restricts the color map generation algorithm to close relatives of the color tone currently being generated in the color map. When used in combination with the improved palette, lightness-based color shifts will ideally appear simultaneously smoother and more distinct to the human eye while displaying less artifacts and abrupt color cutoffs.

The creation of PalPlus required tools which did not exist, and software written in C99 were specifically created for the development of this project. The partially finished product was extensively tweaked using the color map generation tool in XWE gradually over a period of over two years and went into testing sporadically during that period until it was deemed ready for release.

Depending on the user and system, PalPlus may or may not make Doom look better to the observer. Extensive testing has shown that there are people who like it and those who don't. If you don't like it, then that's fine.

If you do enjoy using PalPlus, then consider playing some of your favorite WADs with it, as it makes playing them a new experience.

Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in PalPlus, or vice-versa. The order in which they are specified in the command line is important and pal_plus.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


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Guest

Unknown date

  
Useless. If you want true Doom, use original colormap. If you want true colors, use hardware-accelerated rendering. And PalPlus is the worst of both worlds. 1/5 because of the effort. P.S. Colormap is just a kludge to emulate brightness levels and fog in 8-bit color. And wondering why red color is brown in the distance was always a part of Doom atmosphere.

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Guest

Unknown date

  
I dont like the result in Vanilla Doom, but in GZdoom looks much better. 5/5

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Guest

Unknown date

  
I actually liked this. However, yes, in effect it's just some subtle colour changes. I think if it was combined with other alterations, like sounds or music or other monster graphics, it would be better at really remaking the atmosphere of Doom (although this would require all kinds of work).

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Guest

Unknown date

  
this wad makes doom look like it did on CRT monitors. i feel the colors are too saturated on modern screens, giving the game that "cartoonish" look. with palplus it seems more real, drab and dirty. recommended. or at least give it a try and compare.

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Guest

Unknown date

  
4 stars, gives the game a run-down, creepy feeling. Though not appropriate for all levels

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Guest

Unknown date

  
gives the game a darker atmosphere, but brown looks like shit, try to see any wood texture

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Average

Unknown date

  
This palette is a permanent part of my Doom gaming. It really adds a depth that was lost when we all moved to LCD monitors. Should be in everyone's load list. :)

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Guest

Unknown date

  
Something I've been trying to pull off for years. ***** -EarthQuake

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Olroda

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Loving it. This is how things looked like back in the twentieth century. The work is nothing short of legendary. People complaining about darkness and desaturation (AND giving zero stars) are probably infants, or more likely, remain at a similar maturity level. DooM should have a gloomy atmosphere. It's about an invasion from hell, after all. -Olroda

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Guest

Unknown date

  
"Improve Visibility on Modern LCD Monitors"? I was under the firm impression that i was playing "Call of Duty: Modern Warfare - Doom Edition". The Color scheme looks horrible, all the reds are dulled to be purplish or brown, it's too dark (And sometimes i have difficulty seeing even on the "Standard" lightmap setting AND the default palette!). If you're looking for a good alternate palette, i'd suggest Doom Simplicity. But this is just bad 0/5.

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Guest

Unknown date

  
I fired up The Spire with this , just to see what it looks like , and I liked it

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Guest

Unknown date

  
Apparently a vast amount of work has gone into this palette that takes some of the colour out of the game and basically makes it look rather drab.

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Guest

Unknown date

  
I didn't like it, because it made everything much too dark on my LCD. Saturated colors aren't ideal but at least you can see well enough to fight. Oh well, maybe the new LED sceens will be better for Doom...

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Guest

Unknown date

  
My feeling is that the colour selection and colour fading in this palette/colormap is better than in Doom's default, but Doom's graphics would have to be modified to look as good as possible in these new colours. However this is an excellent resource for any modder planning to make all graphics in their project from scratch. -Creaphis

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Guest

Unknown date

  
This is cool ... if you are using an LCD monitor and a hardware-accelerated port then give this a try. For me it fixed the contrast problems I had when I switched from CRT to a LCD monitor (either not enough contrast or way too much) and enhanced the atmosphere of Doom (more gloomy and dark). Sigvatr thanks for all your hard work

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
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