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PalPlus

   (68 reviews)
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About This File

PalPlus is a patch WAD for all versions of Doom, including vanilla. Its intended function is specifically to improve visibility on modern LCD monitors and generally to simply make Doom look much better.

PalPlus works by increasing the contrast of luminance and color saturation in Doom's PLAYPAL lump and remapping the COLORMAP lump based on the former under the constraints of exclusive palette index selection.

The original Doom palette has remain constant since the very first alpha versions of the game and was not altered in any further releases or versions. The palette was created for the atypical CRT monitors and television sets of the early nineties which featured far less power and flexibility than modern LCD monitors, and specifically reduced contrast and sharpness. As LCD monitors became the norm, the original Doom palette began to show its age.

There are several different schools of thought regarding how color maps should be generated. The first, which was used in the original Doom, was to make all 256 colors in the palette available to the color map generation algorithm. This method works best with palettes that have a wide range of color tones. However, Doom's palette features relatively few distinct tones, most of which are browns and reds.

The second method, which was utilized in the creation of PalPlus, restricts the color map generation algorithm to close relatives of the color tone currently being generated in the color map. When used in combination with the improved palette, lightness-based color shifts will ideally appear simultaneously smoother and more distinct to the human eye while displaying less artifacts and abrupt color cutoffs.

The creation of PalPlus required tools which did not exist, and software written in C99 were specifically created for the development of this project. The partially finished product was extensively tweaked using the color map generation tool in XWE gradually over a period of over two years and went into testing sporadically during that period until it was deemed ready for release.

Depending on the user and system, PalPlus may or may not make Doom look better to the observer. Extensive testing has shown that there are people who like it and those who don't. If you don't like it, then that's fine.

If you do enjoy using PalPlus, then consider playing some of your favorite WADs with it, as it makes playing them a new experience.

Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in PalPlus, or vice-versa. The order in which they are specified in the command line is important and pal_plus.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


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Guest

Unknown date

  
I dont like the result in Vanilla Doom, but in GZdoom looks much better. 5/5

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Guest

Unknown date

  
I actually liked this. However, yes, in effect it's just some subtle colour changes. I think if it was combined with other alterations, like sounds or music or other monster graphics, it would be better at really remaking the atmosphere of Doom (although this would require all kinds of work).

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Guest

Unknown date

  
this wad makes doom look like it did on CRT monitors. i feel the colors are too saturated on modern screens, giving the game that "cartoonish" look. with palplus it seems more real, drab and dirty. recommended. or at least give it a try and compare.

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Guest

Unknown date

  
4 stars, gives the game a run-down, creepy feeling. Though not appropriate for all levels

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Guest

Unknown date

  
gives the game a darker atmosphere, but brown looks like shit, try to see any wood texture

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Average

Unknown date

  
This palette is a permanent part of my Doom gaming. It really adds a depth that was lost when we all moved to LCD monitors. Should be in everyone's load list. :)

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Guest

Unknown date

  
Something I've been trying to pull off for years. ***** -EarthQuake

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Olroda

Unknown date

  
Loving it. This is how things looked like back in the twentieth century. The work is nothing short of legendary. People complaining about darkness and desaturation (AND giving zero stars) are probably infants, or more likely, remain at a similar maturity level. DooM should have a gloomy atmosphere. It's about an invasion from hell, after all. -Olroda

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Guest

Unknown date

  
"Improve Visibility on Modern LCD Monitors"? I was under the firm impression that i was playing "Call of Duty: Modern Warfare - Doom Edition". The Color scheme looks horrible, all the reds are dulled to be purplish or brown, it's too dark (And sometimes i have difficulty seeing even on the "Standard" lightmap setting AND the default palette!). If you're looking for a good alternate palette, i'd suggest Doom Simplicity. But this is just bad 0/5.

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Guest

Unknown date

  
I fired up The Spire with this , just to see what it looks like , and I liked it

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Guest

Unknown date

  
Apparently a vast amount of work has gone into this palette that takes some of the colour out of the game and basically makes it look rather drab.

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Guest

Unknown date

  
I didn't like it, because it made everything much too dark on my LCD. Saturated colors aren't ideal but at least you can see well enough to fight. Oh well, maybe the new LED sceens will be better for Doom...

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Guest

Unknown date

  
My feeling is that the colour selection and colour fading in this palette/colormap is better than in Doom's default, but Doom's graphics would have to be modified to look as good as possible in these new colours. However this is an excellent resource for any modder planning to make all graphics in their project from scratch. -Creaphis

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Guest

Unknown date

  
This is cool ... if you are using an LCD monitor and a hardware-accelerated port then give this a try. For me it fixed the contrast problems I had when I switched from CRT to a LCD monitor (either not enough contrast or way too much) and enhanced the atmosphere of Doom (more gloomy and dark). Sigvatr thanks for all your hard work

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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