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EGA Doom

   (18 reviews)
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3 Screenshots

About This File

EGA Doom is a patch WAD for all versions of Doom, including vanilla. It makes Doom look like an older EGA era game, which uses only 16 colors.

Consider playing some of your favorite WADs with it, as it makes playing them a new experience. It is suggested that you use Chocolate Doom or any other similar port that makes use of PC speaker sound effects and 320x200 resolution for the ultimate retro experience.

Keep in mind that some WADs feature their own PLAYPAL or COLORMAP lumps which may override those contained in ega_pal.wad, or vice-versa. The order in which they are specified in the command line is important and ega_pal.wad should be specified at the end for best results. The end results when used in combination with WADs that use incompatible palettes are unknown.


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Unknown date

  
I'll give it 4 stars. If this limited the frame rate some to make it feel more like an actual old PC running Doom, I'd give it 5.

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Unknown date

  
Much better than the older half-assed attempt. ^ What if it was a hi-end old PC for its day? :-p

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Unknown date

  
Awsome!

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Unknown date

  
A gimmick that might amuse you for about a minute, though possibly less.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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