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Marine's Folly

   (19 reviews)
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2 Screenshots

About This File

A place you don't want to wander around without means of defending yourself.


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Guest

Unknown date

  
Virtually no direction, boring hallwayish layout where monsters always come from straight ahead, Mr.Chris' trademark mishmash monster placement and fake non-linearity. 2/5

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Guest

Unknown date

  
Almost obsessively non-linear. Somewhat anti-climactic. It's fun though blaze through. -Creaphis

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Unknown date

  
Very very very nice. Good fights, hard secrets (I only found one). 5/5 - Optimus

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Unknown date

  
Nice map here. Bit of non-linearity, clean aesthetics and a consistent theme. 4* -Phobus

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Unknown date

  
Quite a nice brown themed level indeed. Nice replacement for MAP14.

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Unknown date

  
solid map with complex layout, but without any highlights

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Unknown date

  
It plays fun but I feel the monster placement is weird. The non-linearity style route isn't bad, but for some reasons, it cause me confusing and can't find the right way and waste time to backtracking... 3/5 -playerlin

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Unknown date

  
Nice job I enjoyed playing this this morning. Can't wait for Reverie. dwrTag

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Unknown date

  
nicely done

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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