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Water World

   (7 reviews)
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About This File

Water Water every where. Just because the tunnel looked one way the last time you walked down it, it dose not mean that it's that way now.


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Guest

Unknown date

  
Its an archive. Wads of any kind can come here. Some of us are genuinely interested. If you don't like it, don't play it.

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Guest

Unknown date

  
horrible annoying and unfairly difficult game. where is all my supplies? I must to know it from the start without editor! * /HTH

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Guest

Unknown date

  
RL's uploads really range from just fine to garbage - he really needs to learn that old maps should be uploaded only if they are quality. Some of Keven Eudy's maps - like intersect and thehall - as well as the contest-winning map tmp.wad - are examples of maps that it was perfectly welcome to add to the archive. However, garbage like this or many other of his additions should simply remain missing. It is an archive, but there's no reason to add maps that were horrid both now and then.

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Guest

Unknown date

  
The above reviewer really needs to learn to read. This was uploaded by Perseus.

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Guest

Unknown date

  
Repeatitive design, no weapons at the beginning, had to running around and see what has opened. 2/5 - Optimus

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Guest

Unknown date

  
Everything uploaded by Perseus is garbage. It always has been and always will be. He goes searching for the worst of the worst of old levels. 0/5

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Guest

Unknown date

  
I'm the same guy as ^^, just from a different IP (work versus home). Anyways I'm sorry I misstated the author. Something from /newstuff made me think RL and Perseus were the same, but clearly by looking at different text files they are not; they just both happen to be uploading lots of old wads. However, my statement regarding quality control should apply to both (and for that matter, all) uploaders of old material.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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