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Another Refinery

   (14 reviews)
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3 Screenshots

About This File

Just another E1 insipred level (but with Doom II stuff in it). Made to be vanilla-compaitble.


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NuMetalManiak

  
got trapped when trying to get a secret in the nukage, both lifts aren't high enough. pretty easy and okay otherwise.

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Guest

  
Nice map 5/5.

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Guest

Unknown date

  
Solid 4/5 map IMO but I'm being quite generous to not take off a star for the careless mistake that leads to the possible permatrap at the blue key area. I'll let it have only a half star off. 3.5/5 rounded up to 4 as such.

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Unknown date

  
awsome map! 4/5

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Unknown date

  
It was okay, but nothing special - 3/5 Zalewa

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Unknown date

  
Yeah, the "Not-enough-high-of -lifts" bug in the blue key can trapped player forever, and it's unavoid-able if player want to get all secrets. That's the biggest problem, after that, I think every things are fine. It's still easy in UV due those weak monsters, but still a fun classic map and every classic DooMer should try this. 4/5 -playerlin

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Unknown date

  
It's not only very easy, but also a too simple wad

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Unknown date

  
Nice lighting FX and well-balanced. I'm a big fan of classic Doom, so thanks for making this!

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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