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Another Refinery

   (14 reviews)
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3 Screenshots

About This File

Just another E1 insipred level (but with Doom II stuff in it). Made to be vanilla-compaitble.


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NuMetalManiak

  
got trapped when trying to get a secret in the nukage, both lifts aren't high enough. pretty easy and okay otherwise.

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Guest

  
Nice map 5/5.

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Guest

Unknown date

  
Solid 4/5 map IMO but I'm being quite generous to not take off a star for the careless mistake that leads to the possible permatrap at the blue key area. I'll let it have only a half star off. 3.5/5 rounded up to 4 as such.

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Unknown date

  
awsome map! 4/5

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Unknown date

  
It was okay, but nothing special - 3/5 Zalewa

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Unknown date

  
Yeah, the "Not-enough-high-of -lifts" bug in the blue key can trapped player forever, and it's unavoid-able if player want to get all secrets. That's the biggest problem, after that, I think every things are fine. It's still easy in UV due those weak monsters, but still a fun classic map and every classic DooMer should try this. 4/5 -playerlin

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Unknown date

  
It's not only very easy, but also a too simple wad

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Unknown date

  
Nice lighting FX and well-balanced. I'm a big fan of classic Doom, so thanks for making this!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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