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Cybernetic

   (11 reviews)
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5 Screenshots

About This File

This is my first wad, little new to this stuff. This took a little bit to make, Xwe and Doom Builder kept crashing which screwed my wad, but now its done. There will be a sequel and it will be WAY better than this thing. HERES THE STORY FOR THE WAD: Teleportation is the new transportation on our home planet. Everything went well with our new transportation...went something went wrong. One of the teleporters have lost signal, and suddenly connected to a demonic realm...which is hell. And then all hell broke lose. You...have been asgined as a new marine to stop this invasion, you have to teleport to hell, and kill the hellsmith. Good luck, but dont think you stopped all invasion after you killed him, its not over yet...(run the wad with OpenGL, makes the game look good. just go the "set video options in well...options and switch the render to OpenGL.)


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Unknown date

  
A Hellsmith does not belong in a cybernetic level because hes not a cyber-bog and yes he fights harder but a hellsmith doesn't make any since it needs to be a cyber-bog instead. your levels r way too short & they need to be longer and plus add more levels too. if you want a hellsmith in your levels then make him fight with the doom player so it would be even better.

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Unknown date

  
needs work with detail, scripting and difficult 1/5

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Unknown date

  
It's basically a jokewad, as far as I'm concerned, and not a good one either. Hope your statement in the descritption holds.

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Unknown date

  
omg...0/5

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Unknown date

  
Did I serious kill the Hellsmith with 4 BFG blasts? Odd wad too. 2+2= 2

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Unknown date

  
Not bad, but the maps have some sloppy design. 3/5

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Unknown date

  
Thought that it was going to turn out as a good wad. But after Map02, I lost hope. +1 star for graphical effort. 2/5 -EvilOperative

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Unknown date

  
I'm thinking of remaking this wad - Jeff

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Guest

Unknown date

  
It has potential - it definitely has. There's a ton of errors in this, from texture misalignments to long unskippable cutscenes to script errors, but if it was polished more, I think this could be one of those epic WADs featuring huge fights, astonishing architecture, a boatload of atmosphere and a climactic series of end battles with hell's overlords. It's not there yet; I can only give it 2/5, but to the author - keep it up! With hard work and diligence, you can become a great mapper. - ZZ

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Unknown date

  
Well, as first map, it's not so bad, but...I think you failed to make a proper maps/mapset in this wad because I can't found any fun with it. But, as some reviewer said, still have potential and you can make it better. Try make more maps, but some small, detailed(but not over do), good gameplay, fixed some misalignment textures of maps. 2/5 -playerlin

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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