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Where Serpents ever Dwell

   (21 reviews)
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3 Screenshots

About This File

Story: After the lifeless bodies of D'sparils body guards crumble and fall to the ground, for the first time in ages you feel a sense a sense of relief... as you enter the portal that finally takes you... home?

This is a challenging map for Heretic, and your gonna need to keep moving as well as taking full advantage of artifacts if you want to survive.

I decided to touch up on an old map, add a few areas and release so that it didn't just gather dust on my hard drive. I might release another bigger, and more epic Heretic map in the future to go alongside this one, but we'll see how things go. :)


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whirledtsar

  

Pretty much the perfect Heretic map. Nothing about it is incredibly grandiose, it's just good simple fun. The gameplay is a bit tough, but totally fair. There's enough ammo & breathing room that it feels satisfying to clear out each room. The architecture & lighting are in the classic E1 style, but a bit better detailed, with some nice directional shadows. The level design is simple (just one key required), but manages to be non-linear in a rewarding fashion. Even the secrets stood out as nice. Really, its only crime is being too short.

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Guest

  
Short map with simple layout - there is not much to do. Ambiance is ok but not special. Gameplay @ UV is not difficult, strafing is the way to go; ammo is tight, so creating infighting is necessary. Overall: I very like Heretic levels, but given the skyhigh ratings above, this one is disappointing; +1 because we need more Heretic maps = small 3*. BTW @ 5* voters: there are a lót of Heretic maps in the archive which are much, much better, so sorry, but this one is not legendary at all.

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Guest

  
Awesome map! Too bad there aren't more from this author.

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Unknown date

  
Awesome! One of the better maps for Heretic :) 4/5

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Guest

Unknown date

  
Good Heretic map 4/5

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Unknown date

  
Badass map, feels Heretic and yet modern too. Hope to see the sequel. 5.

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Guest

Unknown date

  
Brief, but cool.

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Unknown date

  
Very good single map wad for Heretic. If only more people would make maps of this calibre for this unappreciated game I would be a happy man. Would be nice to see more maps from this author for Heretic. 4/5 Kristus.

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Unknown date

  
Great stuff, 5/5! -Stormwalker

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Unknown date

  
I rarely play Heretic, but I just tried this map and it`s really good. Well worth a download

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Unknown date

  
Excellent Heretic wad by a skilled mapper. Ammo balance might have been a tad bit on the tight side, but then again, I probably suck at using inventory. So yeah, good stuff. -Snakes

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Unknown date

  
Difficult level but very good

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Unknown date

  
amazing level. a bit too hard for me though, even on easy. but i loved it :)

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Unknown date

  
Nice work, even it's hard(if you go wrong way, then get ass kicked), but I have a lot of fun with it, and a rarely good piece of Heretic map I must say. The layout just a bit confusing me so I take some time to found it out. 4/5 -playerlin

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Unknown date

  
Woah! Why have I not seen this level before?!? I love a good Heretic map that stays true to the first episode (Docks theme) and makes it look pretty without someone having to throw in some 2nd or 3rd episode stuff in. It was a bit short, however it was perfect.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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