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Where Serpents ever Dwell

   (21 reviews)
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3 Screenshots

About This File

Story: After the lifeless bodies of D'sparils body guards crumble and fall to the ground, for the first time in ages you feel a sense a sense of relief... as you enter the portal that finally takes you... home?

This is a challenging map for Heretic, and your gonna need to keep moving as well as taking full advantage of artifacts if you want to survive.

I decided to touch up on an old map, add a few areas and release so that it didn't just gather dust on my hard drive. I might release another bigger, and more epic Heretic map in the future to go alongside this one, but we'll see how things go. :)


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whirledtsar

  

Pretty much the perfect Heretic map. Nothing about it is incredibly grandiose, it's just good simple fun. The gameplay is a bit tough, but totally fair. There's enough ammo & breathing room that it feels satisfying to clear out each room. The architecture & lighting are in the classic E1 style, but a bit better detailed, with some nice directional shadows. The level design is simple (just one key required), but manages to be non-linear in a rewarding fashion. Even the secrets stood out as nice. Really, its only crime is being too short.

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Guest

  
Short map with simple layout - there is not much to do. Ambiance is ok but not special. Gameplay @ UV is not difficult, strafing is the way to go; ammo is tight, so creating infighting is necessary. Overall: I very like Heretic levels, but given the skyhigh ratings above, this one is disappointing; +1 because we need more Heretic maps = small 3*. BTW @ 5* voters: there are a lót of Heretic maps in the archive which are much, much better, so sorry, but this one is not legendary at all.

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Guest

  
Awesome map! Too bad there aren't more from this author.

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Unknown date

  
Awesome! One of the better maps for Heretic :) 4/5

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Unknown date

  
Good Heretic map 4/5

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Unknown date

  
Badass map, feels Heretic and yet modern too. Hope to see the sequel. 5.

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Unknown date

  
Brief, but cool.

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Unknown date

  
Very good single map wad for Heretic. If only more people would make maps of this calibre for this unappreciated game I would be a happy man. Would be nice to see more maps from this author for Heretic. 4/5 Kristus.

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Unknown date

  
Great stuff, 5/5! -Stormwalker

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Unknown date

  
I rarely play Heretic, but I just tried this map and it`s really good. Well worth a download

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Unknown date

  
Excellent Heretic wad by a skilled mapper. Ammo balance might have been a tad bit on the tight side, but then again, I probably suck at using inventory. So yeah, good stuff. -Snakes

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Unknown date

  
Difficult level but very good

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Unknown date

  
amazing level. a bit too hard for me though, even on easy. but i loved it :)

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Unknown date

  
Nice work, even it's hard(if you go wrong way, then get ass kicked), but I have a lot of fun with it, and a rarely good piece of Heretic map I must say. The layout just a bit confusing me so I take some time to found it out. 4/5 -playerlin

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Unknown date

  
Woah! Why have I not seen this level before?!? I love a good Heretic map that stays true to the first episode (Docks theme) and makes it look pretty without someone having to throw in some 2nd or 3rd episode stuff in. It was a bit short, however it was perfect.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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