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The last Revenger

   (20 reviews)
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8 Screenshots

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Single player DOOM II levels


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SilverMiner

  

This wad is hell. And we all want it. There's no easy ways.

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Gato606

  

This mapset had potential, large maps with different areas to look for your way around and battle a big amount on monsters (over 180 per map average), custom textures from diferent sources (some from Heretic/Hexen) gives you the feel of playing something different, also custom sounds for the monsters.

But all those good intentions go wrong on the execution: it's very confusing to navigate all the maps, there are many doors textured as regular walls, that don't lead to a secret, many of the linedefs (buttons?) are not clearly displayed, most have wall textures (computer/machine) and they don't even make a sound to give you the hint you activated something, practically I had to use IDDT with all the maps and played on GZDoom which allows you to set a custom color to trigger linedefs/buttons/doors.

There were many times I ended stuck on different sites, specially secrets, where you could go in, but once the door closes you can't get out.  There were many doors that were 1 use only (once the door closes it won't open anymore) and you could get stuck without any othe possibility to advance in the map that recurring to the NOCLIP/IDCLIP cheat that will be your constant friend on this megawad.

Map11 is just impossible in single player you get stuck in the first areas, no hints, even IDDT doesn't show anything to activate and like @NuMetalManiak said, map24 got a missing red key (I searched all around several times even using NOCLIP and nowhere to find, time to cheat, again).

Some map geometry could use a bit more of refinement, doors are on the same line as walls and look kinda flat, there are also some HoM's around.  So I give this megawad 2/5

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Guest

  
i like

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Guest

Unknown date

  
Zees Russians, zey haf zome ztrange ideaz, no?

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Guest

Unknown date

  
Yes there are some decent maps. But it's nothing special. And the sounds are cheesy beyond belief. Go play something like Reverie, Doom Core, or PRCP instead (not to mention there's numerious better episodes too).

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Guest

Unknown date

  
Sounds are lame and some maps are bugged as heck

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Guest

Unknown date

  
Some good maps. Challenging gameplay.

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Guest

Unknown date

  
meh...2/5. sound effects were terrible and the maps weren't that great. very hard to find your way around. pretty challenging though.

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Guest

Unknown date

  
As everyone already said, the levels are decent and challenging but the sound effects are awful. 3/5

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Guest

Unknown date

  
Sračka. :-(

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Guest

Unknown date

  
I can't find any way to go at all in all levels on this wad, I don't know what's wrong but it just sucks for me...or I sucked to play it... Map31/Map32 are totally shit even I completed them... 2/5 -playerlin

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Guest

Unknown date

  
very hard..but changerable..

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Guest

Unknown date

  
I uploaded this megawad and a few others to the /idgames archive, the download links were originally on the now defunct doom wad station. The megawad's gameplay isn't too bad, but one of its major flaws is that the maps can be large and confusing to navigate. 3/5 -Lupinx-Kassman.

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Guest

Unknown date

  
the sound effects are a major turn off for me

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NuMetalManiak

Unknown date

  
this was the first megawad I've played, and by god, it was confusing as fuck to play. oftentimes i'd be hitting a random linedef just to make progression with most of the maps. early maps are long, but the later maps tend to be shorter though. you can skip some of the levels, like 2, 22, and 31 by pressing certain linedefs. 11 is only possible to beat on coop and 24 is missing the red key required to win. 3/5 because some of the maps are actually fun.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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