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Into the Unknown

   (14 reviews)
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About This File

I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.


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Guest

Unknown date

  
Sounds and plays like a bad porno. 0/5

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Guest

Unknown date

  
By basic verdict is, it's bad, but not the worst that I've seen. I kind of enjoyed its surreal quality. This is definitely ranking in the Ed Woods of doom building. So I think my biggest beef is that it's a 9 map megawad, and getting through this crap through nine levels very quickly kills the novelty. If it was just one map however, I'd laugh it off as a silly jokewad.

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Unknown date

  
Not worth the download. Hopefully this guy will get better.

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Unknown date

  
He won't get better, because he probably no longer makes maps. This is a very old episode, if DEU under the editors section was any hint.

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Unknown date

  
Played the first two levels, and it's just stupid. Ugly layout, full of boxy green marble corridors, inescapable traps, almost pitch black areas, and generally flawed design. The author made 18 levels before this? I don't want to see them. And don't get me started on the SFX - amusing at first, but annoying after a few minutes. Don't bother with this. 0/5 - ZZ

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Unknown date

  
I played up to part of map 5 and wasted enough time. Easy gameplay where occasional annoying mechanic traps can kill you, with shit sounds, music and graphics. *

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Unknown date

  
I uploaded this wad and a few others to the /idgames archive, the download links were originally on the now defunct doom wad station. This wad definitely seems to be an early one, and the level design is decent at best. Its ridiculous, but worth seeing for a laugh. 2/5 -Lupinx-Kassman

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Unknown date

  
I appreciate it for the old school map design, and also the sound fx. It brings wall-humping for secrets to a new dimension. :D

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Unknown date

  
The people who have brains would tell you that your level design sucks. And so do the sounds. 1/5

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Unknown date

  
If you can play this for more than 10 seconds, you've got balls.

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Unknown date

  
Wow, I think the new sound fx is made players think are playing female doomguy. But, it gets annoying when you pick a lot of item up...oh man...and the pain sound...sound like she(?) got raped by DooM monsters...WTF? The levels are boring, maybe not that boring but...whatever, I can't think it's a 6 years work at all! 1/5 -playerlin

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  • File Reviews

    • By abunchoftrash · Posted
      honestly the weirdest wad that ever released. play it if you have the option.
    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
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