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Into the Unknown

   (14 reviews)
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2 Screenshots

About This File

I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.


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Guest

Unknown date

  
Sounds and plays like a bad porno. 0/5

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Unknown date

  
By basic verdict is, it's bad, but not the worst that I've seen. I kind of enjoyed its surreal quality. This is definitely ranking in the Ed Woods of doom building. So I think my biggest beef is that it's a 9 map megawad, and getting through this crap through nine levels very quickly kills the novelty. If it was just one map however, I'd laugh it off as a silly jokewad.

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Unknown date

  
Not worth the download. Hopefully this guy will get better.

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Unknown date

  
He won't get better, because he probably no longer makes maps. This is a very old episode, if DEU under the editors section was any hint.

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Unknown date

  
Played the first two levels, and it's just stupid. Ugly layout, full of boxy green marble corridors, inescapable traps, almost pitch black areas, and generally flawed design. The author made 18 levels before this? I don't want to see them. And don't get me started on the SFX - amusing at first, but annoying after a few minutes. Don't bother with this. 0/5 - ZZ

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Unknown date

  
I played up to part of map 5 and wasted enough time. Easy gameplay where occasional annoying mechanic traps can kill you, with shit sounds, music and graphics. *

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Unknown date

  
I uploaded this wad and a few others to the /idgames archive, the download links were originally on the now defunct doom wad station. This wad definitely seems to be an early one, and the level design is decent at best. Its ridiculous, but worth seeing for a laugh. 2/5 -Lupinx-Kassman

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Unknown date

  
I appreciate it for the old school map design, and also the sound fx. It brings wall-humping for secrets to a new dimension. :D

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Unknown date

  
The people who have brains would tell you that your level design sucks. And so do the sounds. 1/5

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Unknown date

  
If you can play this for more than 10 seconds, you've got balls.

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Unknown date

  
Wow, I think the new sound fx is made players think are playing female doomguy. But, it gets annoying when you pick a lot of item up...oh man...and the pain sound...sound like she(?) got raped by DooM monsters...WTF? The levels are boring, maybe not that boring but...whatever, I can't think it's a 6 years work at all! 1/5 -playerlin

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  • File Reviews

    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
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