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Into the Unknown

   (14 reviews)
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Guest

2 Screenshots

About This File

I have done 18 levels before these. Some of them were intended to be included here but those got destroyed so I had to start all over. Wad has new music, sounds and some graphics. Also a story about it, cool idea to print it and read it as you play. Also it's wise to save at least in start of each level, since some levels have no- escape death traps and puzzles that wrongly done will get you stuck later on the level. NOTICE: play deathmatch only with medium or easy skill, and coop only with hard or nightmare skill. Otherways DM will be too boring or coop way too easy.


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Guest

Unknown date

  
Sounds and plays like a bad porno. 0/5

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Guest

Unknown date

  
By basic verdict is, it's bad, but not the worst that I've seen. I kind of enjoyed its surreal quality. This is definitely ranking in the Ed Woods of doom building. So I think my biggest beef is that it's a 9 map megawad, and getting through this crap through nine levels very quickly kills the novelty. If it was just one map however, I'd laugh it off as a silly jokewad.

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Guest

Unknown date

  
Not worth the download. Hopefully this guy will get better.

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Guest

Unknown date

  
He won't get better, because he probably no longer makes maps. This is a very old episode, if DEU under the editors section was any hint.

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Unknown date

  
Played the first two levels, and it's just stupid. Ugly layout, full of boxy green marble corridors, inescapable traps, almost pitch black areas, and generally flawed design. The author made 18 levels before this? I don't want to see them. And don't get me started on the SFX - amusing at first, but annoying after a few minutes. Don't bother with this. 0/5 - ZZ

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Unknown date

  
I played up to part of map 5 and wasted enough time. Easy gameplay where occasional annoying mechanic traps can kill you, with shit sounds, music and graphics. *

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Guest

Unknown date

  
I uploaded this wad and a few others to the /idgames archive, the download links were originally on the now defunct doom wad station. This wad definitely seems to be an early one, and the level design is decent at best. Its ridiculous, but worth seeing for a laugh. 2/5 -Lupinx-Kassman

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Unknown date

  
I appreciate it for the old school map design, and also the sound fx. It brings wall-humping for secrets to a new dimension. :D

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Guest

Unknown date

  
The people who have brains would tell you that your level design sucks. And so do the sounds. 1/5

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Guest

Unknown date

  
If you can play this for more than 10 seconds, you've got balls.

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Unknown date

  
Wow, I think the new sound fx is made players think are playing female doomguy. But, it gets annoying when you pick a lot of item up...oh man...and the pain sound...sound like she(?) got raped by DooM monsters...WTF? The levels are boring, maybe not that boring but...whatever, I can't think it's a 6 years work at all! 1/5 -playerlin

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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