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Clear Focus

   (8 reviews)
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About This File

A small base level to get your focus cleared. The level kinda follows the DTWID rules so it feels more like an id level but isn't. Any minor alignment errors found were intentional and should not be of any concern.


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Sui Generis

  
Nothing wrong with this - a brief E1 map with simple square details and interconnection. Secrets are ok, though a secret megaarmour near the end is gratuitous. I guess it should be thought of as a doom aperitif. In this it works fine, though as it's meant to be brief, the author may aswell have used stairs rather than the lift which slows it down. It'd make more sense as part of an episode. For short 1 map E1 wads Station 12z was better (id=15054)

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Unknown date

  
It's appropriately named, seeming as it certainly has a "clear focus" in providing some quality action despite its short length. I hope to see more maps like this, maybe an E1 series in similar vein to his E2 style maps from 2009, as I'd say this is pretty much the E1 edition of "Stoned" (id=15673). 4/5 but I'd give this same type of map 5/5 if it's bigger (similar to how he progressed with his E2 series).

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Unknown date

  
It's OK design-wise, but woefully easy. It's a cakewalk to play even pacifist-style, unlike most of the original E1 maps.

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Unknown date

  
I liked it. It's pretty short and, yes, very easy, but the clear E1 style is very refreshing, and it was wholly enjoyable. 4/5 - ZZ

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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