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Clear Focus

   (8 reviews)
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About This File

A small base level to get your focus cleared. The level kinda follows the DTWID rules so it feels more like an id level but isn't. Any minor alignment errors found were intentional and should not be of any concern.


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Sui Generis

  
Nothing wrong with this - a brief E1 map with simple square details and interconnection. Secrets are ok, though a secret megaarmour near the end is gratuitous. I guess it should be thought of as a doom aperitif. In this it works fine, though as it's meant to be brief, the author may aswell have used stairs rather than the lift which slows it down. It'd make more sense as part of an episode. For short 1 map E1 wads Station 12z was better (id=15054)

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Unknown date

  
It's appropriately named, seeming as it certainly has a "clear focus" in providing some quality action despite its short length. I hope to see more maps like this, maybe an E1 series in similar vein to his E2 style maps from 2009, as I'd say this is pretty much the E1 edition of "Stoned" (id=15673). 4/5 but I'd give this same type of map 5/5 if it's bigger (similar to how he progressed with his E2 series).

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Unknown date

  
It's OK design-wise, but woefully easy. It's a cakewalk to play even pacifist-style, unlike most of the original E1 maps.

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Unknown date

  
I liked it. It's pretty short and, yes, very easy, but the clear E1 style is very refreshing, and it was wholly enjoyable. 4/5 - ZZ

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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