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Creature of Despair

   (15 reviews)
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6 Screenshots

About This File

This was originally suppose to be a slaughter map for DoomHero85's slaughter WAD project, but then I decided to release it as a standalone map since it was too different from the rest of the maps in his project.

It's still a slaughter map though.

It was inspired by the "Slough of Despair" from the original Doom.


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GuyNamedErick

  

Pretty meh and dull with not so interesting surprises and level design. For a supposed slaughtermap, it's pretty easy not because you have plenty of ammo, but because there are no encounters where the swarms of enemies do anything to stress you out. You don't feel overwhelmed since a bit of strafing (or a bit cover, yay) eliminates any challenge there is, and you won't see any enemies like Arch-Viles or Cyberdemons at all. Oh you do have one Spider Mastermind but you can kill her no problem.

 

The map looks ugly even with the "Slough of Despair" influence because even then, that map has more going for it in gameplay and atmosphere than this pile of rocks and gray. I'd rather pass on this one.

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Unknown date

  
This map is very easy considering it is a slaughter map. I beat it on my first try. Not very good design, but decent gameplay and I would recommend it if you are bored. 3/5

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Unknown date

  
It's a bit of a good slaughter map with a little E3M2 design. I liked it. 4/5 - Optimus

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Unknown date

  
Just what it says on the tin: slaughter. Not the best slaughter map, not the prettiest slaughter map, but certainly solid, although it would've been more fun with more rockets and/or a BFG. 3/5 - ZZ

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Unknown date

  
This map is the melee essence. The concept is simple, and the map design too. But the result is funny. 4/5

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Unknown date

  
I don't know what the ever slaughter map is like... but I liked this one.

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Unknown date

  
A slaughter map that falls strictly into the "average" category. The gameplay can be amusing as it's remarkably easy (considering the amount of enemies and lack of armor), but it's also extremely flat. I guess it takes that from its "Slough of Despair" influence. It's fairly ugly and bland, but I wouldn't call it downright disastrous... 2.5/5 - Snakes.

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Unknown date

  
I feel good in this slaughter map, but too bad it's looking not so good, just average with its good gameplay, I also missing a BFG for secret or something to prevent get boring too fast... 2.5/5 -playerlin

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  • File Reviews

    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
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