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Creature of Despair

   (15 reviews)
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6 Screenshots

About This File

This was originally suppose to be a slaughter map for DoomHero85's slaughter WAD project, but then I decided to release it as a standalone map since it was too different from the rest of the maps in his project.

It's still a slaughter map though.

It was inspired by the "Slough of Despair" from the original Doom.


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Erick

  

Pretty meh and dull with not so interesting surprises and level design. For a supposed slaughtermap, it's pretty easy not because you have plenty of ammo, but because there are no encounters where the swarms of enemies do anything to stress you out. You don't feel overwhelmed since a bit of strafing (or a bit cover, yay) eliminates any challenge there is, and you won't see any enemies like Arch-Viles or Cyberdemons at all. Oh you do have one Spider Mastermind but you can kill her no problem.

 

The map looks ugly even with the "Slough of Despair" influence because even then, that map has more going for it in gameplay and atmosphere than this pile of rocks and gray. I'd rather pass on this one.

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Guest

Unknown date

  
This map is very easy considering it is a slaughter map. I beat it on my first try. Not very good design, but decent gameplay and I would recommend it if you are bored. 3/5

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Guest

Unknown date

  
I need armor...

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Guest

Unknown date

  
mon armour, mon ami... )

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Guest

Unknown date

  
It's a bit of a good slaughter map with a little E3M2 design. I liked it. 4/5 - Optimus

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Guest

Unknown date

  
Just what it says on the tin: slaughter. Not the best slaughter map, not the prettiest slaughter map, but certainly solid, although it would've been more fun with more rockets and/or a BFG. 3/5 - ZZ

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Unknown date

  
This map is the melee essence. The concept is simple, and the map design too. But the result is funny. 4/5

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Guest

Unknown date

  
I don't know what the ever slaughter map is like... but I liked this one.

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Guest

Unknown date

  
A slaughter map that falls strictly into the "average" category. The gameplay can be amusing as it's remarkably easy (considering the amount of enemies and lack of armor), but it's also extremely flat. I guess it takes that from its "Slough of Despair" influence. It's fairly ugly and bland, but I wouldn't call it downright disastrous... 2.5/5 - Snakes.

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Unknown date

  
are your savegame buffer big enough?

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Unknown date

  
I feel good in this slaughter map, but too bad it's looking not so good, just average with its good gameplay, I also missing a BFG for secret or something to prevent get boring too fast... 2.5/5 -playerlin

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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