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Creature of Despair

   (15 reviews)
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6 Screenshots

About This File

This was originally suppose to be a slaughter map for DoomHero85's slaughter WAD project, but then I decided to release it as a standalone map since it was too different from the rest of the maps in his project.

It's still a slaughter map though.

It was inspired by the "Slough of Despair" from the original Doom.


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Erick

  

Pretty meh and dull with not so interesting surprises and level design. For a supposed slaughtermap, it's pretty easy not because you have plenty of ammo, but because there are no encounters where the swarms of enemies do anything to stress you out. You don't feel overwhelmed since a bit of strafing (or a bit cover, yay) eliminates any challenge there is, and you won't see any enemies like Arch-Viles or Cyberdemons at all. Oh you do have one Spider Mastermind but you can kill her no problem.

 

The map looks ugly even with the "Slough of Despair" influence because even then, that map has more going for it in gameplay and atmosphere than this pile of rocks and gray. I'd rather pass on this one.

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Guest

Unknown date

  
This map is very easy considering it is a slaughter map. I beat it on my first try. Not very good design, but decent gameplay and I would recommend it if you are bored. 3/5

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Unknown date

  
I need armor...

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Guest

Unknown date

  
mon armour, mon ami... )

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Guest

Unknown date

  
It's a bit of a good slaughter map with a little E3M2 design. I liked it. 4/5 - Optimus

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Unknown date

  
Just what it says on the tin: slaughter. Not the best slaughter map, not the prettiest slaughter map, but certainly solid, although it would've been more fun with more rockets and/or a BFG. 3/5 - ZZ

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Unknown date

  
This map is the melee essence. The concept is simple, and the map design too. But the result is funny. 4/5

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Unknown date

  
I don't know what the ever slaughter map is like... but I liked this one.

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Unknown date

  
A slaughter map that falls strictly into the "average" category. The gameplay can be amusing as it's remarkably easy (considering the amount of enemies and lack of armor), but it's also extremely flat. I guess it takes that from its "Slough of Despair" influence. It's fairly ugly and bland, but I wouldn't call it downright disastrous... 2.5/5 - Snakes.

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Unknown date

  
are your savegame buffer big enough?

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Unknown date

  
I feel good in this slaughter map, but too bad it's looking not so good, just average with its good gameplay, I also missing a BFG for secret or something to prevent get boring too fast... 2.5/5 -playerlin

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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