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Terry Sux

   (79 reviews)
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2 Screenshots

About This File

So I got bored, took the non-shitty parts of Terry's maps and made a whole map out of them. As you might expect it's rather short. Was it worth it? Probably not. But you might as well get some enjoyment out of it. Runs in Vanilla Doom 2.

Permission was granted to reuse maps in the text files included:

demonr.txt SOH.txt UnholyD.txt RTHell.txt tmoc.txt


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That was cool! m8

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Guest

  
Nice concept. Keep it up. You took the non-crappy parts of his levels and mixed them up? Heh.

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Guest

  
For a terry-made thing, this is pretty fucking awesome! 5/5! Make a sequel please!

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Guest

  
Yes,we know.terry still sux more than ever.

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Guest

  
I still don't know how people get so mad at terry traps. The shit's fucking hilarious when it causes so much butthurt to surge through the doom community. Feel free to call me terry for liking jokewads. This wad sucks balls because it's not actually OP's wad, just copy-pasta from Terry's wads. 0/5

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Guest

  
Masterpiece. We need more compiled Terry wads which have good beginning.

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Guest

  
Actually this map is no more than a chain of rectangular rooms with monsters and a very little bit of decoration. For inexperienced players UV might be an interesting exercise for training your reflexes, but besides that, there is absolutely no such thing as gameplay, only difficulty. IOW: as a veteran-DooMer, I really, really don't have the faintest idea why some find this very primitive map 5* enjoyable, compared with a zillion of other maps I cannot give a score above 2/5.

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Guest

  
Didn't even play but the name only confrims to me the mapper knows waht he talks about

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Guest

  
this wad is enjoyable a wad like this deserve 5 stars all time.

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Guest

Unknown date

  
Actually not bad at all, shows off the best of Terry without any of the undesirable joke stuff. Plays fairly good too and dare I say, actually has a fair bit of challenge to it 4/5.

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Obsidian

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5 stars for that idiot's comment alone. XD - Obsidian

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Guest

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I wish Terry would concentrate on making maps like this, instead of his shitty jokes. Otherwise, I think the author here should maybe add another level to this with non-joke areas of some other Terry maps (or expand this map). Also here's a possible community mapping idea: Take the starting area of a single Terry level, and keeps that as the starting area of their level, but actually builds it into a reasonable map that keeps consistent with the theme of that area.

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Guest

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It's nice, but you can see the inconsistency of the textures. (Then again this is a compilation of maps, so...)

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Guest

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To all those idiots who say this is a Terry Wad, it's not. Ok, so you might not like how the map plays out, but this was made to piss off Terry! Everyone hates him! Vote 5 next time!

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Guest

Unknown date

  
3 stars - needs more rape threats tbf

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Guest

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I played it with brutal doom! 5/5

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Guest

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Whoa, good job! 5/5

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Guest

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It's amazing you managed to take out the millions of lines of code that are trolling the player and made them actual levels.

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Guest

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Oh my god! This is a pretty good idea for a Doom 2 wad! I agree with this WAD! Terry sucks! -Nick4211

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DoomGuyFan45

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Awesome, i remember ALL of these Terrylevels, Terry got beaten by the Guy from the Picture he uses in his Wads...good Job Somemong! -DoomGuyFan45

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Guest

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Actually not half bad. I was expecting this decent map to be a lead in to some troll thing, but it actually wasn't. I don't know if this is a real map or made by Terry himself, but it was pretty good (cramped at some points though). 3/5. -dbsw57

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Unknown date

  
Certainly one of the stranger concepts I've seen for a WAD. The gameplay isn't the best as it's very linear and cramped at times, but that's to be expected since all the "good" parts of Terry's maps are just meant to be lead-ins to the stupid trolly bits. 3/5 for an interesting and reasonably executed idea (I can't give more than that since, in all fairness, this is probably giving Terry more attention than he deserves.)

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Guest

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Anything related to Terry HAS to be made by Terry. Thus, 0/5.

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Guest

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5/5! Good wad, that tastes Terry it's own Medicine, near impossible to finish it in Brutal Doom, worth a challenge, worth a promotion of this wad!

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Guest

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Terribly executed idea (no pun intended). It's pretty linear, and the large amounts of monsters make the level tedious and boring rather than exciting. It's hardly worth a second play because of the claustrophobic layout which is also very forgettable when made in this fashion. I agree with Ogre on this one. 1/5

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  • File Reviews

    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
    • By NoXion · Posted
      Some decent gameplay ideas here. The idea of the level itself being an enemy is perhaps most exemplified by the room with the large crusher taking up the most of the middle. In each corner that room is a lantern, and these are solid objects that you have to negotiate while passing through this room, as they force you to move into the zone of the crusher. Early on I got a little careless and was crushed to death. From that point I took the map a little more cautiously.

      The experience of the level is marred somewhat by the back-and-forth travelling one has to do to complete it. I get that the point was to keep the player running through the gauntlet of the traps, but some bits of it were tedious in a way that I don't think the author intended. The doors are poorly marked; the yellow key door is just a carved face. Some areas are needlessly cramped, the starting area especially. This isn't to say that there aren't any areas in this level where cramped surroundings do work; there's a room that's full of imps past one of the teleporters that's a fun little skirmish, although you have to be very good at dodging. And I noticed an error in one of the traps:



      But overall I had fun. 
    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
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