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Hell Revealed 1943

   (53 reviews)
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2 Screenshots

About This File

It's 1939 and you're a Polish infantryman.


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Guest

  
Typical map of the silly school thinking that even the worst map (layout is just some rectangular areas, texture use is almost absent) can be made better by adding a huge pile of monsters. Besides that, the mazi textures *and* the email address are a provokating no-go. It indeed could be a Doomguy2000 map... IOW: don't waste your time on this. @ author: giving your own shit anonimously 5* is lame.

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Guest

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BloodyAcid can go fuck himself, this is a true masterpiece that SHOULD win a cacoward, screw you haters. 5/5

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Guest

Unknown date

  
this was fucking terrible. what a piss-poor attempt at a jokewad...

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Guest

Unknown date

  
Best WAD out there.

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Guest

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Whelp, there goes two minutes of my time I'll never get back.

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Memfis

Unknown date

  
Very enjoyable BFG spam map, Kama Sutra level difficulty (pretty easy if you're good enough due to all megaspheres). I also really like the music.

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cannonball

Unknown date

  
3 stars, for reasons beyond logic.

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Guest

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the nazis lost for a reason guy... 0/5

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Guest

Unknown date

  
PURE AWESOMENESS!!!!!!!!! !!!!!!!!!

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Guest

Unknown date

  
Horridly shitty. With some major ripping apart of this level, it could be a late level entry into a megawad (or just a really hard level). But that would take a bullshit amount of SERIOUS RIPPING AND TEARING of the monster spawn points. Other than the stupid textures and stupid monster placement and count, its still shit.

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Guest

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Incredible... 5/5

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AD_79

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Extremely unfair map, had to resurrect a total of 15 times to complete it. Still, the design of the map itself is reasonable.

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Guest

Unknown date

  
more like shit revealed 0/5

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Guest

Unknown date

  
Basically, a masterpiece.

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Guest

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Mindblowing music, amazing texturing, and the best sky I have -ever- seen in a level. Truly the work of an artist. A Teutonic artist.

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Guest

Unknown date

  
This was a fantastic level. People who are giving it bad reviews apparently aren't playing it beyond the first few seconds required to see the obviously German theme. Not only is that noteworthy, but the game-play of the level is too. Anyone can make a level with a theme, but has anyone noticed, that this isn't just some amorphous big box? This is a very well put together level. Seriously, you'd be doing yourself a disservice by writing this level off. It's a gem. Heil this level!!

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Guest

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If it weren't for the textures and music, this map would actually be a half-decent extremely difficult slaughter map. It is Hell Revealed Map 32 basically, except with shitty ass textures, music, and a lot harder. I don't even know if it's possible. 1/5. -dbsw57

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Guest

Unknown date

  
Really awesome wad! It's more likely for doom players who are very good at the game, That explains all the bad reviews. The WAD is really great and the mapping is great. I replayed this WAD over and over 5/5.

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Guest

Unknown date

  
FFS. 0/5. Don't bother downloading. The HR reference in the name is entirely inappropriate - don't let that fool you into trying it.

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Guest

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Best played with "nazidoom.wad"

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Guest

Unknown date

  
This is a real piece of shit. Don't download it, trust me. 0/5.

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Guest

Unknown date

  
hardcore wad for hardcore people

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Guest

Unknown date

  
worse than crap 0/5

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Guest

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This level is great for the theme but the gameplay as well. You will however need to be skilled to beat the level. This is an idea of using classic monsters with trying out new ideas that have never been done before. -Doomguy 2000

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Guest

Unknown date

  
cheat key only...crazy map 0/5

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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