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Hell Revealed 1943

   (53 reviews)
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2 Screenshots

About This File

It's 1939 and you're a Polish infantryman.


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Guest

  
Typical map of the silly school thinking that even the worst map (layout is just some rectangular areas, texture use is almost absent) can be made better by adding a huge pile of monsters. Besides that, the mazi textures *and* the email address are a provokating no-go. It indeed could be a Doomguy2000 map... IOW: don't waste your time on this. @ author: giving your own shit anonimously 5* is lame.

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Guest

Unknown date

  
BloodyAcid can go fuck himself, this is a true masterpiece that SHOULD win a cacoward, screw you haters. 5/5

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Guest

Unknown date

  
this was fucking terrible. what a piss-poor attempt at a jokewad...

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Guest

Unknown date

  
Best WAD out there.

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Guest

Unknown date

  
Whelp, there goes two minutes of my time I'll never get back.

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Memfis

Unknown date

  
Very enjoyable BFG spam map, Kama Sutra level difficulty (pretty easy if you're good enough due to all megaspheres). I also really like the music.

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cannonball

Unknown date

  
3 stars, for reasons beyond logic.

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Guest

Unknown date

  
the nazis lost for a reason guy... 0/5

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Guest

Unknown date

  
PURE AWESOMENESS!!!!!!!!! !!!!!!!!!

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Guest

Unknown date

  
Horridly shitty. With some major ripping apart of this level, it could be a late level entry into a megawad (or just a really hard level). But that would take a bullshit amount of SERIOUS RIPPING AND TEARING of the monster spawn points. Other than the stupid textures and stupid monster placement and count, its still shit.

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Guest

Unknown date

  
Incredible... 5/5

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AD_79

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Extremely unfair map, had to resurrect a total of 15 times to complete it. Still, the design of the map itself is reasonable.

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Guest

Unknown date

  
more like shit revealed 0/5

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Guest

Unknown date

  
Basically, a masterpiece.

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Guest

Unknown date

  
Mindblowing music, amazing texturing, and the best sky I have -ever- seen in a level. Truly the work of an artist. A Teutonic artist.

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Guest

Unknown date

  
This was a fantastic level. People who are giving it bad reviews apparently aren't playing it beyond the first few seconds required to see the obviously German theme. Not only is that noteworthy, but the game-play of the level is too. Anyone can make a level with a theme, but has anyone noticed, that this isn't just some amorphous big box? This is a very well put together level. Seriously, you'd be doing yourself a disservice by writing this level off. It's a gem. Heil this level!!

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Guest

Unknown date

  
If it weren't for the textures and music, this map would actually be a half-decent extremely difficult slaughter map. It is Hell Revealed Map 32 basically, except with shitty ass textures, music, and a lot harder. I don't even know if it's possible. 1/5. -dbsw57

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Guest

Unknown date

  
Really awesome wad! It's more likely for doom players who are very good at the game, That explains all the bad reviews. The WAD is really great and the mapping is great. I replayed this WAD over and over 5/5.

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Guest

Unknown date

  
FFS. 0/5. Don't bother downloading. The HR reference in the name is entirely inappropriate - don't let that fool you into trying it.

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Guest

Unknown date

  
Best played with "nazidoom.wad"

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Guest

Unknown date

  
This is a real piece of shit. Don't download it, trust me. 0/5.

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Guest

Unknown date

  
hardcore wad for hardcore people

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Guest

Unknown date

  
worse than crap 0/5

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Guest

Unknown date

  
This level is great for the theme but the gameplay as well. You will however need to be skilled to beat the level. This is an idea of using classic monsters with trying out new ideas that have never been done before. -Doomguy 2000

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Guest

Unknown date

  
cheat key only...crazy map 0/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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