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Stranded on Erebus

   (3 reviews)
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About This File

A map set replacing all of the DOOM Episode 2 levels, with the exception of E2M2. This WAD is intended as a tribute of sort to "The Shores of Hell", so expect similar textures schemes, gameplay and level design as seen in the original Episode 2 (i.e., don't bother complainin about "1994-style level design").

While ZDOOM is required to play this file I only used a skybox and a few scripts to keep the gameplay as close to that of a vanilla-DOOM level. For any reviewing purposes I'd suggest playing E2M7 or E2M6 and skip E2M1 which is a very simple and underdetailed level. Finally, please note this will be my last contribution to the DOOM community (and I don't expect I'll be missed much...).


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Guest

Unknown date

  
Plain oldschool DooM episode, but will ZDooM style. Great for oldschool lover. Missing E2M2 just too bad. 4/5 -playerlin

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Unknown date

  
Decent mapset. I got to E2M4 until the crusher glitched and there was no escape so I just idclip'd through the rest of the maps and they are all decent. It's not the greatest mapset, but it's alright if you are bored. Every other floor is fucking toxic, though, so that's annoying. 3/5. -dbsw57

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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