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1994 Tune-up Community Project

   (100 reviews)

Guest

9 Screenshots

About This File

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.


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DoomShark

  

7.0/10

 

If you're a UV player just skip to map 25 as previous maps are only good for HMP or lower players.

 

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MuratMikal

  

Pretty good megawad. Most maps are balanced on UV and very fun to MAX. The best for me were = 08 | 09 | 17 | 18 | 21 | 27 | 28 and 29. I just found 2 bad maps which were 15 and 32. Definitely worth a play.

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Gato606

  

It's a nice idea, nice achievements in getting "re-tuned" old maps, texture placements look nice.

Overal maps are nice.  But I really felt very akward with the last 3 maps, over 300 monsters on map28 and 29?  And the map30 is a huge big mess of gameplay, had to cheat to be able to beat that map.

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Guest

  
The idea is awesome, some maps still suffer from some flaws :/

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Guest

  
Very well done megawad, when you progress play each levels original first before heading to the next level of the remake, its gives the best experience of playing a good old raw 94 level, and the way its done now, good job. 5/5 -Archy-

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Guest

Unknown date

  
that's good

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Guest

Unknown date

  
Great idea, and great execution. Hardly any gameplay flaws, and visual design ranges from solid to prodigal. There's a few very minor texture misalignments in places, and in one map (I'm too lazy to check which) it's possibly to get stuck in a fairly major way by revisiting a previously-visited area, but those are forgivable. Hope there'll be a 1994 Tune-Up #2! 4.5/5 - ZZ

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Guest

Unknown date

  
I like this project and many maps in the WAD, but some maps like map25 and later maps just made me want skip them at all, but at least, they're FAR better than their 1994 counter-part. I can't get those hater why hates but who care, this wad isn't so great but have some fun with them for sure. 3.5/5 -playerlin

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Guest

Unknown date

  
This gets 0 stars because of the sheer hypocrisy of it. A newbie puts genuine effort into a new and original project and uploads it only to be rewarded with ridicule and the project is called a pile of steaming crap; these hypocrites re-do maps somebody else created and they're applauded and it's called a work of art. For their next trick, perhaps the DoomWorld community could make a Xerox of the Mona Lisa and try to claim credit for it as well.

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Guest

Unknown date

  
Once again, doomworld's community brings us another awesome community project. Awesome work to everyone who worked on this!

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Guest

Unknown date

  
^Haters gonna hate. I for one love the idea of taking the 94 levels and tune them to 21st Century standards. Gameplay stays true to the original level while at the same time having more challenge with the added Doom 2 elements. 5/5 -Impboy

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Guest

Unknown date

  
Pretty good megawad with lots of nice visuals but its let down by the overall easy gameplay where in a lot of maps the shotgun is overused to kill easy baddies like shotgunners and imps. Despite the easy difficulty a very good effort.

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Guest

Unknown date

  
yes, because this is quite clearly a doomworld vs all other doom sites battle. keep making more doomworld! throw that middle finger in the face of zdoom and skulltag and make another! 1995 tune-up let's go!! itt: "newbie" 1994 mappers get butthurt about their maps not sucking as much ass anymore 4/5

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Guest

Unknown date

  
I'd give it 5 stars but the midi originally coupled with UNDERSEA.WAD is absent. For shame! I will still give it 4 stars, however.

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Guest

Unknown date

  
pretty nice idea was severly poisoned by indulgence of boom compatibility. **

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Guest

Unknown date

  
^ agreed, it's one of the best megawads, I love community projects! I don't know about the bug in Map07, played it and didn't noticed any bug. anyway I give this 5/5

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Guest

Unknown date

  
stupid concept stupidly executed 0/5

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Guest

Unknown date

  
Nice job all round team - very glad to have contributed to this laudable salvaging effort! The one problem that I'd imagine it is quite easy to have with the maps here is that sometimes the source material really was a bit beyond saving though. 4* -Phobus

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Guest

Unknown date

  
Map levels vary a bit, but overall absolutely worth a try. Solid 4/5

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Guest

Unknown date

  
Pretty good. Knee-Deep in 1994, eh? :P Of course, some of the detailing is just too much at times. A lot of these might as well be original maps, for what it's worth. 3/5 --Ceeb

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Guest

Unknown date

  
fantastic, loved this

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Guest

Unknown date

  
Map07 is a work of art.

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Guest

Unknown date

  
A great idea that has been well executed. Deserves 5 stars.

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Guest

Unknown date

  
One of the best WADs out there, period. Every single map is unique and enjoyable in their own way - even the gauntlet type maps, which I usually deplore, manage to be pretty fun without using cheap tactics and unfair odds (except for Map 28, which was an unpleasant pain unfortunately). Everybody involved should feel proud of doing such a great job.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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