Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

1994 Tune-up Community Project

   (98 reviews)

Guest

9 Screenshots

About This File

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

  

It's a nice idea, nice achievements in getting "re-tuned" old maps, texture placements look nice.

Overal maps are nice.  But I really felt very akward with the last 3 maps, over 300 monsters on map28 and 29?  And the map30 is a huge big mess of gameplay, had to cheat to be able to beat that map.

Share this review


Link to review
Guest

  
The idea is awesome, some maps still suffer from some flaws :/

Share this review


Link to review
Guest

  
Very well done megawad, when you progress play each levels original first before heading to the next level of the remake, its gives the best experience of playing a good old raw 94 level, and the way its done now, good job. 5/5 -Archy-

Share this review


Link to review
Guest

Unknown date

  
that's good

Share this review


Link to review
Guest

Unknown date

  
Great idea, and great execution. Hardly any gameplay flaws, and visual design ranges from solid to prodigal. There's a few very minor texture misalignments in places, and in one map (I'm too lazy to check which) it's possibly to get stuck in a fairly major way by revisiting a previously-visited area, but those are forgivable. Hope there'll be a 1994 Tune-Up #2! 4.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
I like this project and many maps in the WAD, but some maps like map25 and later maps just made me want skip them at all, but at least, they're FAR better than their 1994 counter-part. I can't get those hater why hates but who care, this wad isn't so great but have some fun with them for sure. 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
This gets 0 stars because of the sheer hypocrisy of it. A newbie puts genuine effort into a new and original project and uploads it only to be rewarded with ridicule and the project is called a pile of steaming crap; these hypocrites re-do maps somebody else created and they're applauded and it's called a work of art. For their next trick, perhaps the DoomWorld community could make a Xerox of the Mona Lisa and try to claim credit for it as well.

Share this review


Link to review
Guest

Unknown date

  
Once again, doomworld's community brings us another awesome community project. Awesome work to everyone who worked on this!

Share this review


Link to review
Guest

Unknown date

  
^Haters gonna hate. I for one love the idea of taking the 94 levels and tune them to 21st Century standards. Gameplay stays true to the original level while at the same time having more challenge with the added Doom 2 elements. 5/5 -Impboy

Share this review


Link to review
Guest

Unknown date

  
Pretty good megawad with lots of nice visuals but its let down by the overall easy gameplay where in a lot of maps the shotgun is overused to kill easy baddies like shotgunners and imps. Despite the easy difficulty a very good effort.

Share this review


Link to review
Guest

Unknown date

  
yes, because this is quite clearly a doomworld vs all other doom sites battle. keep making more doomworld! throw that middle finger in the face of zdoom and skulltag and make another! 1995 tune-up let's go!! itt: "newbie" 1994 mappers get butthurt about their maps not sucking as much ass anymore 4/5

Share this review


Link to review
Guest

Unknown date

  
I'd give it 5 stars but the midi originally coupled with UNDERSEA.WAD is absent. For shame! I will still give it 4 stars, however.

Share this review


Link to review
Guest

Unknown date

  
pretty nice idea was severly poisoned by indulgence of boom compatibility. **

Share this review


Link to review
Guest

Unknown date

  
^ agreed, it's one of the best megawads, I love community projects! I don't know about the bug in Map07, played it and didn't noticed any bug. anyway I give this 5/5

Share this review


Link to review
Guest

Unknown date

  
stupid concept stupidly executed 0/5

Share this review


Link to review
Guest

Unknown date

  
Nice job all round team - very glad to have contributed to this laudable salvaging effort! The one problem that I'd imagine it is quite easy to have with the maps here is that sometimes the source material really was a bit beyond saving though. 4* -Phobus

Share this review


Link to review
Guest

Unknown date

  
Map levels vary a bit, but overall absolutely worth a try. Solid 4/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good. Knee-Deep in 1994, eh? :P Of course, some of the detailing is just too much at times. A lot of these might as well be original maps, for what it's worth. 3/5 --Ceeb

Share this review


Link to review
Guest

Unknown date

  
fantastic, loved this

Share this review


Link to review
Guest

Unknown date

  
Map07 is a work of art.

Share this review


Link to review
Guest

Unknown date

  
A great idea that has been well executed. Deserves 5 stars.

Share this review


Link to review
Guest

Unknown date

  
One of the best WADs out there, period. Every single map is unique and enjoyable in their own way - even the gauntlet type maps, which I usually deplore, manage to be pretty fun without using cheap tactics and unfair odds (except for Map 28, which was an unpleasant pain unfortunately). Everybody involved should feel proud of doing such a great job.

Share this review


Link to review
Guest

Unknown date

  
Excellent old school dooming. It's like going back in time and playing the best maps that could be possibly done. I also haven't had this much fun on a wad in ages. This gets no less than 5 Stars from me.

Share this review


Link to review
Guest

Unknown date

  
Extremely nice, but a few game bugs that try to stick to their original wads. 4/5

Share this review


Link to review
  • File Reviews

    • By RonLivingston · Posted
      I have to say this, But this is the most scariest wad I've ever played, you know the yuri battle before all of those pictures came up, the super scream sound nearly made me have nightmares!
    • By TheBoltDoomer · Posted
      It has some good construction's for '98 but nowadays is not so good compare to other maps. One of his good aspects is that it has an RNG system for Teleporters making for each reset a new encounter variation but the areas are too dark forcing you to change the Gamma Correction.
    • By spd7693 · Posted
      I played the wad when Altima recommended it to me since I told him I love big complicated levels. I wasn't disappointed. Except... Map 26. Map 26! The reason I'll never play this pack again! So sad, because the first release has some great maps, especially map 12 Darkdome. It contains one of my favorite cyberdemon encounters. 19 sucks as a level as well and 20 is... weird. These three maps drop one star and the other drop is because of the lack of secret levels in the progressive run. The only secret map must be put as a map 1 replacement and I'm not a fan of that. Some encounters aren't fun, some required lots of infighting. Overall, the wad is tedious. Another reason for me to never play it again is that I no longer will have half a year free time. Yes, that's how long it took me to beat it. Anyways, a fun wad overall with great final map, some other strengths as well. Only if it had its secret levels the proper way and if it was vanilla compatible... 
    • By Juza · Posted
      Unquestionable classic, and one of my favorites.    The only wad I know that implements switch-hunting as the gameplay progression basic without ever making it confusing. Unique for its unorthodox design decisions, its work with the original base textures, and handing a feeling of obvious progression to the player, as the layouts and gameplay get more complex with each map, while still holding episodic themes and its distinctly identifiable design choices throughout the entire trip.   Gameplay can be a bit too easy, but it's not unenjoyable; it's certainly grand amounts of fun, for it's impressive how creative and consistent it is. Don't be afraid to try it on UV, the scaling of the wad's overall difficulty is very smooth, and the entire wad has a really good flow overall. Amazingly, makes good use of backtracking: It adds to the certainty of obvious progression. The switch-hunting will never leave you wondering where to go, for it'll be largely obvious where you must head to. That's honestly impressive.   Music is entirely original, and boy is it good -- and especially -- memorable. You'll be thinking about some of its tunes for weeks, while reminded of the map they're associated with.   Looks are the comfiest there could be. Modestly simple: limited to the base game textures but doing amazing work with them, and a lot of contrast with its use of lighting.   5/5. SOULFUL. The most fun I ever had in cooperative multiplayer, and highly satisfied while in single-player.
    • By Juza · Posted
      Just awesome. The best 90s Doom wads had to offer, but certainly not for everyone.   Gameplay is fun. Very fun and well-thought out. Some maps can be a bit too easy, but mostly, Eternal Doom certainly doesn't lack in challenge. There is no "shooting huge walls until the sun begins to shine", only well-made, dynamic encounters, with well-balanced ammo for your entire arsenal, so you can get to use the right guns for the right guys, when it's time. The action, however, is sometime given a break for the sake of puzzles, and while sometimes -- so few that it's excusable -- they rely more on sight than smarts, they're certainly acquired taste. You have to expect a few certain tricks, and this adds to the megawads' overall timeless uniqueness; it doesn't take more than it gives.   The levels look absolutely gorgeous, and this fact is made even more impressive considering this is work made to be in line with the original engine limitations. Some areas can be pure eye-candy, you can tell these maps were given much attention to, in all aspects. Is this really a 90s wad?   Featuring one of the best original soundtracks made for a Doom wad. When music is so good and fitting for the setting it's put in, and there's not much more needed to say other than "It's great", or, "Amazing".   As I said in the first line of this review, this megawad is certainly not for everyone, and this is fault of its puzzles -- Still, I'd say it's a must-play, for anyone to at least try. Skilled Doom players won't have a problem with most of its puzzles; such tricks are something expected, that such have grown accustomed to, and it's experience acquired from having played hundreds of levels. You have to go in with a certain mindset, more alerted and attentive than usual. I'd say, it's not a bad thing for a video-game to try to get the best of your skills in more than just the combat aspect.   5/5.
×