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1994 Tune-up Community Project

   (100 reviews)

Guest

9 Screenshots

About This File

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.


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Guest

Unknown date

  
It's okay, but the later maps really get stuck in this recent HR2 monster-spam rut of later maps. Also, why wasn't Galaxia.wad included in the touching up? I would have liked to see that.

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Guest

Unknown date

  
^ to the above reviewer: galaxia.wad wasn't allowed because the map is copyrighted from the original author, unluckily! Also, awesome tune-up guys! 4.8/5 Daimon

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Guest

Unknown date

  
pretty good, although doesnt actually run in boom. boom and mbf bomb on exit of map01. runs fine in prboom+ however. kinda disappointing for anyone wanting a truly retro experience but the maps themselves are quite nice. would have been considerably better if it stuck to vanilla limits like the originals. using prboom features to tune up old maps is kinda cheating.

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Guest

Unknown date

  
Not a good megawad for sure.

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Guest

Unknown date

  
fine. but broken for coop. can get stuck in 2nd map.

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Guest

Unknown date

  
^^ I also got stuck on second map on coop mode when I died in last part of map. Had to use cheats or restart map.

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Guest

Unknown date

  
Contrary to the .txt, unsuitable for coop mode -- if you die after passing certain points in the map, doors stay closed or areas impassable, and you cannot continue. Shame.

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Guest

Unknown date

  
I have been already playing through half of it and some of the levels are simply awesome! Regardless if this is a remake of 1994 maps or a new project, this is a great fun. And I love some of the beautiful sky textures too. 5/5 - Optimus

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riderr3

Unknown date

  
Nice idea

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Guest

Unknown date

  
I don't give a shit the story behind it; the final result is great and plays well. Some TOP maps, some averages but always fun. And this is a MEGAWAD. Respect. PFL

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Guest

Unknown date

  
Should have been a vanilla megawad, for a fair comparison in craft ability between original map and remake. Now any comparison is inherently flawed.

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Guest

Unknown date

  
An excellent idea, very well executed. Some maps still have occasional gameplay issues, which really can't be helped without severely overhauling the layouts in a few cases, but otherwise an excellent selection with some surprises - and a neat (vanilla-compatible? ) screenshot of the "original" version of each map on the intermission screen. How far we've gone! -ww

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Guest

Unknown date

  
Some of the tune-ups undeniably come across better than others, but with one or two exceptions they all put a very nice new spin on initially awful to at best average maps! Fine community effort here overall, good job. :)

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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