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1994 Tune-up Community Project

   (99 reviews)

Guest

9 Screenshots

About This File

Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.


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Guest

Unknown date

  
^ to the above reviewer: galaxia.wad wasn't allowed because the map is copyrighted from the original author, unluckily! Also, awesome tune-up guys! 4.8/5 Daimon

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Guest

Unknown date

  
pretty good, although doesnt actually run in boom. boom and mbf bomb on exit of map01. runs fine in prboom+ however. kinda disappointing for anyone wanting a truly retro experience but the maps themselves are quite nice. would have been considerably better if it stuck to vanilla limits like the originals. using prboom features to tune up old maps is kinda cheating.

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Guest

Unknown date

  
Not a good megawad for sure.

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Guest

Unknown date

  
fine. but broken for coop. can get stuck in 2nd map.

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Guest

Unknown date

  
^^ I also got stuck on second map on coop mode when I died in last part of map. Had to use cheats or restart map.

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Guest

Unknown date

  
Contrary to the .txt, unsuitable for coop mode -- if you die after passing certain points in the map, doors stay closed or areas impassable, and you cannot continue. Shame.

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Guest

Unknown date

  
I have been already playing through half of it and some of the levels are simply awesome! Regardless if this is a remake of 1994 maps or a new project, this is a great fun. And I love some of the beautiful sky textures too. 5/5 - Optimus

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riderr3

Unknown date

  
Nice idea

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Guest

Unknown date

  
I don't give a shit the story behind it; the final result is great and plays well. Some TOP maps, some averages but always fun. And this is a MEGAWAD. Respect. PFL

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Guest

Unknown date

  
Should have been a vanilla megawad, for a fair comparison in craft ability between original map and remake. Now any comparison is inherently flawed.

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Guest

Unknown date

  
An excellent idea, very well executed. Some maps still have occasional gameplay issues, which really can't be helped without severely overhauling the layouts in a few cases, but otherwise an excellent selection with some surprises - and a neat (vanilla-compatible? ) screenshot of the "original" version of each map on the intermission screen. How far we've gone! -ww

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Guest

Unknown date

  
Some of the tune-ups undeniably come across better than others, but with one or two exceptions they all put a very nice new spin on initially awful to at best average maps! Fine community effort here overall, good job. :)

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  • File Reviews

    • By Triloguy · Posted
      Great. Best Wad ever.
    • By aargh · Posted
      It misses that "something extra" that id maps had. Something that you remember those maps for. But maybe it's not fair to compare because the original always has the advantage of nostalgia.
    • By aargh · Posted
      Crude, simple, yet surprisingly inventive for 1994. There's a lot of switches and the layout is very non-linear and sometimes quite confusing. In one level I had to idclip to the exit because I had no idea how to get there otherwise. Overall, this was a nice nostalgic experience.
      Difficulty: easy. Mods: Project Brutality 3, UDV.
    • By phoo · Posted
      Short and sweet! Some interesting texture choices. I love the prevalence of the red brick texture that's often underused in other wads. The light decoration in the alleyway with the raised floor and use of mid textures was an interesting touch. I also thought the level exit was also unique and aesthetically appealing. As for gameplay, It's smooth and fun with good flow.
    • By P41R47 · Posted
      From the get go, one just notice the impressive mood that this mapset offers. And solely for that this leaves a watermark of how mood maps can be made. Some of the maps here are probably masterpieces of atmosphere and mood.
      This large episode map has a really good start, first maps its pretty much an introductory map, and map02 is the famous Doxylamine Moon. I'm really proud of myself as i solved the map puzzle without any help, but it doesn't offer much after that. But its an impressive effort by Lainos. The subsequent maps continue to be really good and moody. And map11: Seaport seems to be the properly end of the wad... but no, there are three more maps in the set.
      Map12, aside for the impressive architecture, its really annoying as it abuses the darkness, making it pretty difficult to navigate.
      Map13 made the same mistake, but its a little more easier to navigate and it comes to be somewhat fun. Map14 its a no exit map intended as the end of the mapset.   This set up makes me wonder if the Clan [B0S] intended map12 and map13 as just bonus maps. Don't know if there is answer to this (maybe @Wraith777 knows something).
        Returning to the review, the first six maps are glorious and i loved Doxylamine Moon for being soo different, and Lavatrazz a remake of TNT map07: Prison. The rest of the maps from ma07 to map11 are just big good maps.
      I didn't like much of map12 and map13 aside from the awe inspiring architecture they offer.
      And map14 is spooky and marvelous. Could be a really neat feature and not just and no exit end map.   All in all, i liked this mapset, much more in the first part than the second part (even when map07 starts with Serial Experiment's Lain theme song, a soundtrack i love soo much).
      I would really like to see the story of Sacrament properly developed. Maybe someday...
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