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Infestated Base (Remake)

   (48 reviews)
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15 Screenshots

About This File

a remake of one of my first maps to zdoom, this time adapted to boom


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Guest

Unknown date

  
An OKish techbase with some minor twists. Gameplay isn't stellar, but it's good enough. 4/5

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Guest

Unknown date

  
incredible, is it supposed that this guy made the shitty maps "finfern2" and "dumb castle"? this is progress 4/5, but try harder

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Guest

Unknown date

  
Not so good...

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Guest

Unknown date

  
I actually rather enjoyed this. It looked nice and clean, and the fights were generally good; the only gripe I have is that you HAVE to find a secret to get a weapon to defeat the big boss in the end. 4/5 - ZZ

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Guest

Unknown date

  
Excellent map. Especially with the surprise guest at the end. 5/5 -Some Soviet

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Guest

Unknown date

  
Nice little (under 10 minutes) map. Layout is somewhat confusing... Oh well. 5/5

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Guest

Unknown date

  
Lame realm 667 textues, lame realm 667 enemy, lame use of zdoom. Deco was alright despite the textures(which don't go well with the old ones). Below average map because no one seems to be able to make a zdoom map with enemies/textures/ide as they make themselves. Also, THIS IS FAR FROM LEGENDARY. Stop using that rating for things that are, at best, decent. 2/5

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Guest

Unknown date

  
Nice enough, but not worth the bother really.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
I don't like it, but keep trying.

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Guest

Unknown date

  
maybe too easy, but i liked it.

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Guest

Unknown date

  
Very good short map 4/5

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Guest

Unknown date

  
^^^Whether it qualifies as legendary or not is subjective. Stop treating your opinions as a fact. 5/5

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Guest

Unknown date

  
I would like give this a 3/5 or 3.5/5 because it actually not bad, feel right, nice use of new shit. I don't know why hate the map or the author, what's wrong with this place?? And I can't found any routes to the BFG and Soulsphere secrets on outside, but without them, plenty shotgun shells are enough, just a little boring. 3.5/5 -playerlin

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Guest

Unknown date

  
Nice map but a nice easy 3.5/5

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Guest

Unknown date

  
very good but short. 4/5

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Guest

Unknown date

  
If Gothic votes himself, he votes a low rating haha. Decent map 4/5

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Guest

Unknown date

  
It's interesting... nicely detailed but not difficult even on UV. Plenty of health in the one room. Plus the layout is a little strange... 3/5

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Unknown date

  
easy but good looking though

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Guest

Unknown date

  
try harder

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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