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Infestated Base (Remake)

   (48 reviews)
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15 Screenshots

About This File

a remake of one of my first maps to zdoom, this time adapted to boom


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Guest

Unknown date

  
An OKish techbase with some minor twists. Gameplay isn't stellar, but it's good enough. 4/5

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Guest

Unknown date

  
incredible, is it supposed that this guy made the shitty maps "finfern2" and "dumb castle"? this is progress 4/5, but try harder

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Guest

Unknown date

  
Not so good...

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Guest

Unknown date

  
I actually rather enjoyed this. It looked nice and clean, and the fights were generally good; the only gripe I have is that you HAVE to find a secret to get a weapon to defeat the big boss in the end. 4/5 - ZZ

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Guest

Unknown date

  
Excellent map. Especially with the surprise guest at the end. 5/5 -Some Soviet

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Guest

Unknown date

  
Nice little (under 10 minutes) map. Layout is somewhat confusing... Oh well. 5/5

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Guest

Unknown date

  
Lame realm 667 textues, lame realm 667 enemy, lame use of zdoom. Deco was alright despite the textures(which don't go well with the old ones). Below average map because no one seems to be able to make a zdoom map with enemies/textures/ide as they make themselves. Also, THIS IS FAR FROM LEGENDARY. Stop using that rating for things that are, at best, decent. 2/5

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Guest

Unknown date

  
Nice enough, but not worth the bother really.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
I don't like it, but keep trying.

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Guest

Unknown date

  
maybe too easy, but i liked it.

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Guest

Unknown date

  
Very good short map 4/5

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Guest

Unknown date

  
^^^Whether it qualifies as legendary or not is subjective. Stop treating your opinions as a fact. 5/5

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Guest

Unknown date

  
I would like give this a 3/5 or 3.5/5 because it actually not bad, feel right, nice use of new shit. I don't know why hate the map or the author, what's wrong with this place?? And I can't found any routes to the BFG and Soulsphere secrets on outside, but without them, plenty shotgun shells are enough, just a little boring. 3.5/5 -playerlin

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Guest

Unknown date

  
Nice map but a nice easy 3.5/5

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Guest

Unknown date

  
very good but short. 4/5

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Guest

Unknown date

  
If Gothic votes himself, he votes a low rating haha. Decent map 4/5

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Guest

Unknown date

  
It's interesting... nicely detailed but not difficult even on UV. Plenty of health in the one room. Plus the layout is a little strange... 3/5

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Guest

Unknown date

  
easy but good looking though

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Guest

Unknown date

  
try harder

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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