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PHOBOSPHERE

   (12 reviews)
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4 Screenshots

About This File

Well,...you arrive at a pre-determined point in the level...and you find some weapons and ammo...and you take a look around...and you see some really scary bit-maps come at you...and you shoot them with your 8-bit "Digi-Blaster"...and they groan and fall over. No mystery here...just common sense. )

Seriously, folks, this WAD has a ton of high quality samples that I felt the need to have. The size of this file is huge because of it. The base level is around 270kb ! The sounds and MIDI equal around 310kb! And this .TXT file alone is bigger than most peoples' complete WAD's.

The MIDI file that I included was written exclusively for an SB16 or compatible - that means FM Synthesis. I felt that writing for this platform would be about the best way to convey the music to a general audience. If you have one of those wave-table synthesis jobs...Well, good for you and your good taste (again!). I, unfortunately, just have the wonderful FM synthesis to work with (and so do millions of other users). I just figured that the needs of the many outweighed the needs of the few (where have I heard that before?). Now, if you want to talk about 16 bit 44.1khz digital audio samples... That's opening another can of Imps...GOTHIC MIDI mostly deals with "CD quality" samples for use with synths and samplers...Be on the lookout for GOTHIC files on C-Serve...

If you find this file to be too big in size...Maybe your Nintendo is calling for you! If you find that it needs to be bigger, drop me a line and we'll Co-Author a Mother.WAD.

Originally, this level was intended to be E2M1 but I wanted the sky texture in the first Episode. From here on in, it's E2M1 (to conform to id Software's request).

Another worthy note: If you open this file in an Editor program you will lose the music and the sound effects. Always make a backup before you hack it up!

Again, GOTHIC MIDI is Multimedia...and yes, that includes text!! (I don't do shabby work...If it's worth doing...it's worth doing right).


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Guest

  
Mostly agree with 1st voter. Simple layout with useless rooms, simple texture use, almost no decoration, very simple gameplay. No nice sceneries, no gameplay tricks. @ UV way, way too much ammo. New sounds are horrible. Overall it gave an enthousiastic but quite amateurish impression. BTW @ 5* legendary voters: please take a look for f.e. Unloved, Roch, or Eternall DooM III & Return from Oblivion, then you'll understand why 5* for this map is silly.

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Memfis

  
Pretty cool. White\/silver design reminiscent of Icarus, interesting progression with some clever confusing bits and the new midi is magnificent. Shame about too much plasma though, it makes things rather easy.

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Guest

Unknown date

  
Many thanks to RL for uploading this nice wad by a good mapper (see also his "Palace of Malice" for Heretic - it's in the archive). I found my way around the map with no problems, and I don't think there is any need to use cheat codes whatever order you visit the areas, contrary to the first review above - there are ways back and between all areas. The map doesn't spoonfeed you things, but it certainly shouldn't be at all aggravating for an experienced Doomer. Design is clean and to my eyes pleasant.

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Unknown date

  
This is a poorly designed level in all aspects. Every singly trap is a door that locks from the inside, forcing you to hit a switch. Some of them don't have one, so if you get stuck, you'll have to idclip. 99% of the hallways are bland, having usually 1 texture stretch the whole thing. SFX replacement is horrid overall. If you go into the red key area WITHOUT the key, there is NO way of getting back unless you cheat. Textures clash alot, and an early plasmarifle for zombiemen. Avoid. 2/5 -BloodyAcid

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Unknown date

  
Nice map. Good, simple style. A bit too easy though (too much ammo & health).

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Guest

Unknown date

  
Pretty fun map. I kinda liked the grey theme for some reason.

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Unknown date

  
to the first reviewer, try shooting doors that have no obvious switched associated with them. You get the BFG at the end which is silly. Other than that, I liked this, and I thought the custom song was pretty nice too!

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Unknown date

  
Good classic map, have some fun but feel too easy, at least the plasmagun helps, shooting all monsters just with shotgun is stupid, or... I just cannot found other weapons like chaingun or BFG... :\ 3.5/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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