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PHOBOSPHERE

   (13 reviews)
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4 Screenshots

About This File

Well,...you arrive at a pre-determined point in the level...and you find some weapons and ammo...and you take a look around...and you see some really scary bit-maps come at you...and you shoot them with your 8-bit "Digi-Blaster"...and they groan and fall over. No mystery here...just common sense. )

Seriously, folks, this WAD has a ton of high quality samples that I felt the need to have. The size of this file is huge because of it. The base level is around 270kb ! The sounds and MIDI equal around 310kb! And this .TXT file alone is bigger than most peoples' complete WAD's.

The MIDI file that I included was written exclusively for an SB16 or compatible - that means FM Synthesis. I felt that writing for this platform would be about the best way to convey the music to a general audience. If you have one of those wave-table synthesis jobs...Well, good for you and your good taste (again!). I, unfortunately, just have the wonderful FM synthesis to work with (and so do millions of other users). I just figured that the needs of the many outweighed the needs of the few (where have I heard that before?). Now, if you want to talk about 16 bit 44.1khz digital audio samples... That's opening another can of Imps...GOTHIC MIDI mostly deals with "CD quality" samples for use with synths and samplers...Be on the lookout for GOTHIC files on C-Serve...

If you find this file to be too big in size...Maybe your Nintendo is calling for you! If you find that it needs to be bigger, drop me a line and we'll Co-Author a Mother.WAD.

Originally, this level was intended to be E2M1 but I wanted the sky texture in the first Episode. From here on in, it's E2M1 (to conform to id Software's request).

Another worthy note: If you open this file in an Editor program you will lose the music and the sound effects. Always make a backup before you hack it up!

Again, GOTHIC MIDI is Multimedia...and yes, that includes text!! (I don't do shabby work...If it's worth doing...it's worth doing right).


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Argenteo

  

There's never too much plasma. I enjoyed the midi and sound replacements. Easy and fun.

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Guest

  
Mostly agree with 1st voter. Simple layout with useless rooms, simple texture use, almost no decoration, very simple gameplay. No nice sceneries, no gameplay tricks. @ UV way, way too much ammo. New sounds are horrible. Overall it gave an enthousiastic but quite amateurish impression. BTW @ 5* legendary voters: please take a look for f.e. Unloved, Roch, or Eternall DooM III & Return from Oblivion, then you'll understand why 5* for this map is silly.

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Memfis

  
Pretty cool. White\/silver design reminiscent of Icarus, interesting progression with some clever confusing bits and the new midi is magnificent. Shame about too much plasma though, it makes things rather easy.

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Unknown date

  
Many thanks to RL for uploading this nice wad by a good mapper (see also his "Palace of Malice" for Heretic - it's in the archive). I found my way around the map with no problems, and I don't think there is any need to use cheat codes whatever order you visit the areas, contrary to the first review above - there are ways back and between all areas. The map doesn't spoonfeed you things, but it certainly shouldn't be at all aggravating for an experienced Doomer. Design is clean and to my eyes pleasant.

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Unknown date

  
This is a poorly designed level in all aspects. Every singly trap is a door that locks from the inside, forcing you to hit a switch. Some of them don't have one, so if you get stuck, you'll have to idclip. 99% of the hallways are bland, having usually 1 texture stretch the whole thing. SFX replacement is horrid overall. If you go into the red key area WITHOUT the key, there is NO way of getting back unless you cheat. Textures clash alot, and an early plasmarifle for zombiemen. Avoid. 2/5 -BloodyAcid

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Unknown date

  
Nice map. Good, simple style. A bit too easy though (too much ammo & health).

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Unknown date

  
Pretty fun map. I kinda liked the grey theme for some reason.

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Unknown date

  
to the first reviewer, try shooting doors that have no obvious switched associated with them. You get the BFG at the end which is silly. Other than that, I liked this, and I thought the custom song was pretty nice too!

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Unknown date

  
Good classic map, have some fun but feel too easy, at least the plasmagun helps, shooting all monsters just with shotgun is stupid, or... I just cannot found other weapons like chaingun or BFG... :\ 3.5/5 -playerlin

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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