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Paul's Deathmatch

   (7 reviews)
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8 Screenshots

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32 Deathmatch levels of different themes for Boom Compatible ports with original music. Each level features 8 DM starts (except for MAP07), all weapons, backpacks and invisibility. Some maps are rather symmetrical. This is my first and probably only DM megawad.


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Guest

Unknown date

  
Alright. I guess.

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Doomkid

Unknown date

  
So far I've only looked at the first 10 maps - No idea what the first commenter is on about, these look great for 4 or more players with nice texturing/themes. I'm surpsied this hasn't been hosted on FNF or Zdaemon Sessions or something, it totally deserves to be.

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dg93

Unknown date

  
Someone really should host a server of this wad on zdaemon *cough-Doomkid-cough * overall, I like these maps a lot. Pure quality. Good job pcorf 5/5

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Guest

Unknown date

  
Pretty average, I guess deathmatch isn't one of Paul's strongpoints, there are a couple of descent levels here and there but most of them are quite meh. If you want to have a short deathmatch session then you'll have a bit of fun, other than that you'll wanna avoid this. - Bigdiks

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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