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skepland.zip

   (29 reviews)
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An attempt to create difficult, non-linear maps in the plutonia visual style, without going the slaughterfest route.


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SFoZ911

Unknown date

  
Superb design and gameplay.

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baronofheck82

Unknown date

  
Hard as fuck, but fun though

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Guest

Unknown date

  
Very enjoyable on HMP, up to the part with the infinite chaingunners... That ruined it for me. 4/5

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Guest

Unknown date

  
very tough maps with awesome highly non-linear design that carefully removes any safe spot you might try to exploit. wherever you go, there is something sniping or hunting you. tight on ammo and health, so your constant companion is the dread of unexpected death. i only disliked the immortal chaingunner snipers, i hated those even in plutonia. still easy 5* for challenge-seeking advanced players. -dew

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Guest

Unknown date

  
A great, challenging map. Worth the download. 5/5

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Player Lin

Unknown date

  
UV is too stupidly hard, ok it gives to DooM God so whatever, but even HMP can kicked my ass off, but the worst one is those always-revived chaingunners, annoying as hell... rage quit by them at first try. But I still try to complete...and feel like "Is it really necessary?"... 3.5/5 -playerlin

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Guest

Unknown date

  
I can handle most HR, HR2 and SOD maps on UV; can't get anywhere here. This is a clever, but brutally difficult map; save yourself some time and start out on HMP.

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Guest

Unknown date

  
great hard 5 stars

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Guest

Unknown date

  
t/nc is right, this isn't difficult due to 200+ revenants. Rather, it's difficult due to a lack of ammo and health; the latter's OK with me, since it merely means you have to be better at evading monsters and their shots, but the former is a bit annoying at times. I play DOOM to kill monsters, not to have to worry about running out of stuff to kill them with. Still, very good level that should appeal to Plutonia fans. But since I'm not one, 3/5 from me. - ZZ

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Guest

Unknown date

  
nice maps performed by a great speedrunner

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Guest

Unknown date

  
It took me a billion tries on UV but I finally just beat the first map. Im sure the second will be just as great. A 5 star piece.

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Guest

Unknown date

  
Who in the world rate this 5 stars? These maps are bland and uninspired in design, and even worse, gameplay is all about revenant / chaingunner / archvile spam with almost non-existent ammo and health, "trial and error" style at it's worst. ... well, I do. 5 stars.

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Guest

Unknown date

  
A new version that's a little lighter with things on HMP has been uploaded (so redownload recommended if you haven't already). Anyways a good wad!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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