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skepland.zip

   (29 reviews)
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An attempt to create difficult, non-linear maps in the plutonia visual style, without going the slaughterfest route.


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Sky

Unknown date

  
Superb design and gameplay.

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baronofheck82

Unknown date

  
Hard as fuck, but fun though

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Guest

Unknown date

  
Very enjoyable on HMP, up to the part with the infinite chaingunners... That ruined it for me. 4/5

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Guest

Unknown date

  
very tough maps with awesome highly non-linear design that carefully removes any safe spot you might try to exploit. wherever you go, there is something sniping or hunting you. tight on ammo and health, so your constant companion is the dread of unexpected death. i only disliked the immortal chaingunner snipers, i hated those even in plutonia. still easy 5* for challenge-seeking advanced players. -dew

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Guest

Unknown date

  
A great, challenging map. Worth the download. 5/5

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Player Lin

Unknown date

  
UV is too stupidly hard, ok it gives to DooM God so whatever, but even HMP can kicked my ass off, but the worst one is those always-revived chaingunners, annoying as hell... rage quit by them at first try. But I still try to complete...and feel like "Is it really necessary?"... 3.5/5 -playerlin

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Guest

Unknown date

  
I can handle most HR, HR2 and SOD maps on UV; can't get anywhere here. This is a clever, but brutally difficult map; save yourself some time and start out on HMP.

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Guest

Unknown date

  
great hard 5 stars

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Guest

Unknown date

  
t/nc is right, this isn't difficult due to 200+ revenants. Rather, it's difficult due to a lack of ammo and health; the latter's OK with me, since it merely means you have to be better at evading monsters and their shots, but the former is a bit annoying at times. I play DOOM to kill monsters, not to have to worry about running out of stuff to kill them with. Still, very good level that should appeal to Plutonia fans. But since I'm not one, 3/5 from me. - ZZ

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Guest

Unknown date

  
nice maps performed by a great speedrunner

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Guest

Unknown date

  
It took me a billion tries on UV but I finally just beat the first map. Im sure the second will be just as great. A 5 star piece.

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Guest

Unknown date

  
Who in the world rate this 5 stars? These maps are bland and uninspired in design, and even worse, gameplay is all about revenant / chaingunner / archvile spam with almost non-existent ammo and health, "trial and error" style at it's worst. ... well, I do. 5 stars.

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Guest

Unknown date

  
A new version that's a little lighter with things on HMP has been uploaded (so redownload recommended if you haven't already). Anyways a good wad!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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