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It's Nothing Personal

   (5 reviews)
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9 Screenshots

About This File

This is part 2 to my seven level campaign titled "Severed". Wanted to get this one out there as soon as I could. Planned on releasing the campaign as one whole wad, however due to the time it seems to be taking me to develop a single level, I decided to now release my campaign in parts. When it's finished, I suppose I will package it all together and put a bow on it. It's Nothing Personal is a personal homage to one of my favorite Plutonia levels: Go 2 It. I didn't structure any part of the level after Go 2 It, but rather tried to recreate a fair but severely challenging map remniscent of Go 2 It. In no way do I think my prowess can stack up to Plutonia's greatness, by the way. Anyways, at first I didn't intend for this level to be completeable by pistol start (this map was originally intended to be the level before the final level in the campaign), but tweaked it just barely enough so that it's possible to do such. I've play tested it on Ultra Violence from pistol start and if a mere mortal like me can complete it, I'm sure any of the Doom Gods can do it. There are some vague switches and obtuse secrets to be had, and even I felt put off by it, but it seems to encourage full exploration of the map, so I hesitantly left them in. Just like my previous Severed map, this one utilizes a lot of the neat zDoom/Skulltag engine features, such as jumping, swimming, zooming, etc. I also decided to leave out the heavily colored sectors in this one as well, as it didn't seem to fit in very well with the feel of the level. Big thing here too: this map slows up like a bitch if all the full effects of the Beautiful Doom wad are left on, so go into the options and tweak whatever is neccessary for your machine. After this lengthy description, I would like to say ANY feedback would be greatly appreciated! Especially critical! I'm still learning the ropes of publishing and creating, so I would like to know the brutal truth about anything you think about this map. Thanks!


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Unknown date

  
This level played good but confusing about the process route of the level. And those Beautiful Doom shit make my game slows down to unplayable in the final battles. The yellow key isn't needed to completed the level I guess. 3/5 -playerlin

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Unknown date

  
Very awkward in my opinion. Detail is average, but it's a good level... I can only give it 3 out of 5... it feels like the effects are trying to make up for the lack of texture variation. But I still recommend giving it a try. 3/5

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Unknown date

  
awkward in some places (namely getting the yellow key), but decent overall. the texture choice bothers me in some spots and the detail is fairly below average but id still reccomend this one

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Unknown date

  
I really really enjoyed this, great use of Zdoom enhancements, glad it's software renderer friendly! -Phobosdeimos1

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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