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It's Nothing Personal

   (5 reviews)
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9 Screenshots

About This File

This is part 2 to my seven level campaign titled "Severed". Wanted to get this one out there as soon as I could. Planned on releasing the campaign as one whole wad, however due to the time it seems to be taking me to develop a single level, I decided to now release my campaign in parts. When it's finished, I suppose I will package it all together and put a bow on it. It's Nothing Personal is a personal homage to one of my favorite Plutonia levels: Go 2 It. I didn't structure any part of the level after Go 2 It, but rather tried to recreate a fair but severely challenging map remniscent of Go 2 It. In no way do I think my prowess can stack up to Plutonia's greatness, by the way. Anyways, at first I didn't intend for this level to be completeable by pistol start (this map was originally intended to be the level before the final level in the campaign), but tweaked it just barely enough so that it's possible to do such. I've play tested it on Ultra Violence from pistol start and if a mere mortal like me can complete it, I'm sure any of the Doom Gods can do it. There are some vague switches and obtuse secrets to be had, and even I felt put off by it, but it seems to encourage full exploration of the map, so I hesitantly left them in. Just like my previous Severed map, this one utilizes a lot of the neat zDoom/Skulltag engine features, such as jumping, swimming, zooming, etc. I also decided to leave out the heavily colored sectors in this one as well, as it didn't seem to fit in very well with the feel of the level. Big thing here too: this map slows up like a bitch if all the full effects of the Beautiful Doom wad are left on, so go into the options and tweak whatever is neccessary for your machine. After this lengthy description, I would like to say ANY feedback would be greatly appreciated! Especially critical! I'm still learning the ropes of publishing and creating, so I would like to know the brutal truth about anything you think about this map. Thanks!


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Guest

Unknown date

  
This level played good but confusing about the process route of the level. And those Beautiful Doom shit make my game slows down to unplayable in the final battles. The yellow key isn't needed to completed the level I guess. 3/5 -playerlin

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Unknown date

  
Very awkward in my opinion. Detail is average, but it's a good level... I can only give it 3 out of 5... it feels like the effects are trying to make up for the lack of texture variation. But I still recommend giving it a try. 3/5

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Guest

Unknown date

  
awkward in some places (namely getting the yellow key), but decent overall. the texture choice bothers me in some spots and the detail is fairly below average but id still reccomend this one

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Unknown date

  
I really really enjoyed this, great use of Zdoom enhancements, glad it's software renderer friendly! -Phobosdeimos1

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  • File Reviews

    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
    • By Argenteo · Posted
      This is not a joke map and I didn't get impaled (not even once). For a demo it's a lot of fun. Favourite: The Matrix.
    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
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