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Doom Core

   (61 reviews)
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9 Screenshots

About This File

This is a collection of 32 levels previously unreleased (with the exception of REJECTS.WAD) this is a collection of levels I made from November 2009 - December 2010. Hopefully, you'll find something in here worthwhile and fun to play.


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MuratMikal

  

.

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Aquanet

  

There can be the most boring room in a Valkiriforce level, totally dull, and still it will please the heck out of me.

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Guest

  
Fck the h8rs this was awesome I loved it. Nice flowing design and no bullshit detailing. I felt like a goddamn train with guns. Perfect old school fun.

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NuMetalManiak

  
weird mixed bag of maps. some have good style and some don't. lotsa hitscanners.

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Guest

  
Put as much creativity into the review as the author did into the map design: this is an idiot wad for 12yo idiots. When revenants and pain elementals get thrown at you on map one, coupled with dull shoebox design, it goes straight in my trash bin where it belongs.

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Guest

Unknown date

  
most of the map are maze, the gameplay is not so old school as people say,you're quickly bored of playing because of being lost in the level.like reverie, this is pure crap.valkiriforce stop mapping and players avoid this big shit.0/5

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Guest

Unknown date

  
I don't know why some people give this WAD crap. It's not the best wad that's for sure, but it's still great and it needs to get more love.

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Guest

Unknown date

  
Pretty good overall I'd say. Got an odd sense of Deja-vu when I got to the REJECTS maps, but thats what I get for not listening to valkiriforce I guess! An interesting mix of map sizes and styles that makes for quite a complete Dooming experience. 5* -Phobus

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Guest

Unknown date

  
Great job. Had a lot of fun times playing this and a lot of the maps (for me) seemed to have a nice nostalgic Doom 2 / Final Doom feel to them. Looking forward to Reverie. dwrTag

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Guest

Unknown date

  
An excellent one man megawad. Clever tricks and secrets throughout.

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Guest

Unknown date

  
The maps are fun and simple, very reminiscent of the good old days. Unfortunately a few maps are sub-par, and there are sometimes way too many chaingunners, bot overall an extremely awesome WAD straight out of '94. 4/5

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Guest

Unknown date

  
Probably my favorite Megawad to come out this year. Personally, I like it even more than Reverie; I've always been a fan of experimental maps like this. 5/5 -Razen

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Guest

Unknown date

  
one of the most stupid megawad, the try to make a non linear gameplay and fail shit.

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Guest

Unknown date

  
Oldschool maps of varying qualities. A couple rather good ones, many more average, some a bit below. Nice enough for a time-killer overall.

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Guest

Unknown date

  
Excellent megawad that has a few frustrating moments (chaingunners galore at some points) but still remains good fun to play. This is definitive proof that gameplay should always come ahead of aesthetics when designing a wad. Michael's fast becoming a favorite mapper of mine -Snakes

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Guest

Unknown date

  
yeah, valkiriforce has no taste, his maps are mediocore at best.2/5

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Guest

Unknown date

  
This isn't a bad megawad by any means. The problem is, the author uses a constricted amount of textures. There is ALOT of metal textures going on in here and a same goes for dark areas where you can't see who or what is shooting at you. There are plenty of large areas much like TNT that really don't need to be that large.In terms of detail, the first map is as detailed as it can get. After that, the levels start feeling the same. Anyway, 4/5.

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Unknown date

  
This map pack cements my opinion that Valkiriforce is a generally good, but rather inconsistent mapper. A lot of the material is quite enjoyable, and the fast-paced, moderately-sized maps are the best of the lot. However, the good is interspersed with some generally bad designing tricks like overuse of boss enemies, lots of ambushes you can't quickly react to and the odd overly long and complex level (map 19, specifically). Not a great megawad, but still worth playing for the high points.

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Guest

Unknown date

  
Oops - Ty forgot to throw this in the megawads section. Oh well. Good oldschool set all the same.

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Guest

Unknown date

  
Pretty damn good. Feels like an oldschool megawad. The only problem I had with it is that there seems to be an overabundance of items and health, making it a little too easy in some maps. Aside from that, I think it's worth checking out. 4/5

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Guest

Unknown date

  
very fun to play, different style of maps waiting here.

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Guest

Unknown date

  
This WAD could have been great, but there are too many annoying levels that suck out much of the fun. 3/5 stars.

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Guest

Unknown date

  
This isn't an epic wad, but it has a lot of good moments in it. Some of the level. But the quirky feel and experimental design kind of warms my heart a little. 4 stars, cannonball

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Guest

Unknown date

  
Solid maps, but not spectacular. I played on, expecting larger, better, tougher maps towards the end, but no - they're all pretty much the same. If you liked the first two or three, you'll like the rest as well; if not... you won't. 2.5/5 - ZZ

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damned

Unknown date

  
It isn't perfect... The wad is little bit unbalanced. You have here lot of too easy maps with bunch of health and ammo and lot of maps with nearly no health. There isn't any graduation. The maps aren't getting harder or larger and even map with raising level. But overall it was pleasure to play through and I found there also some challenging and inspiring moments. 3.5/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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