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Weasel Presents: NAZIS! (WWHC: Axis & Abaddon)

   (43 reviews)
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3 Screenshots

About This File

Nazis, nazis, and more nazis. This mod replaces ALL Doom 2 enemies with SS, Afrika Korps, and other Wolfenstein-inspired (but not directly recreated) enemies, as well as new World War 2-era weaponry. I recommend playing with Epic2.


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Guest

Unknown date

  
Awesome :D

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Unknown date

  
Pretty interesting for a while... gets a tad bit boring as times goes on, but it's not bad. He did put good work into this one. 4/5

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Unknown date

  
Thanks! Diaz MOD and Nazis are spectacular! There already is a second version of this MOD, be sure not to miss it. More here: http://gunlabs.blogs pot.pt/2011/01/wease ls-mods.html

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Unknown date

  
i love every bit of this thanks weasel 5/5

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Unknown date

  
Doesnt Work, 0/5

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Unknown date

  
As a worthy entry in Wildweasel's series of revisiting the best of his old weapon mods, this felt as if Wolfenstein 3D and Rise of the Triad were put together. Hopefully Xtreme Measures is next.

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Unknown date

  
This is the best fusion of Doom and Wolfenstein 3D I've ever played. This mod is fantastical! Weasel has arguably outdone himself, as I enjoy Nazis even more than his epic Diaz mod... and I liked Diaz a hell of a lot. Everyone, download this ASAP. Also, if you're looking for a good level mod to pair this with, consider Epic II!

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Unknown date

  
cool! by the way can these nazis be submitted to realm667 please? r667 doesn't have any nazis.

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Unknown date

  
You sir have outdone yourself. Now if only this can be paired with a proper set of maps... 5/5 -FoH

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Unknown date

  
I really like it! I've been looking for something like this for awhile!

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Unknown date

  
Fun for a while but then it gets stale and even obnoxious, no matter what maps you play. Good, but it could have been great.

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Unknown date

  
Here is a bug: For mac users, the WAD crashes the game before it even starts, after that it never modifies.

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Unknown date

  
I really liked this. It was just fun. Would be nice to have original graphics though. The only weapon mod I've actually enjoyed. 5/5

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Unknown date

  
Really quite nice! My only major complaint is that some enemies are a bit cartoony (the Pain Elemental replacement in particular) and many of them are heavy lookalikes. Maybe some occult creature left in would have been better... *** -Maceo89

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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