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Weasel Presents: NAZIS! (WWHC: Axis & Abaddon)

   (43 reviews)
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About This File

Nazis, nazis, and more nazis. This mod replaces ALL Doom 2 enemies with SS, Afrika Korps, and other Wolfenstein-inspired (but not directly recreated) enemies, as well as new World War 2-era weaponry. I recommend playing with Epic2.


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Unknown date

  
Awesome :D

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Unknown date

  
Pretty interesting for a while... gets a tad bit boring as times goes on, but it's not bad. He did put good work into this one. 4/5

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Unknown date

  
Thanks! Diaz MOD and Nazis are spectacular! There already is a second version of this MOD, be sure not to miss it. More here: http://gunlabs.blogs pot.pt/2011/01/wease ls-mods.html

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Unknown date

  
i love every bit of this thanks weasel 5/5

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Unknown date

  
Doesnt Work, 0/5

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Unknown date

  
As a worthy entry in Wildweasel's series of revisiting the best of his old weapon mods, this felt as if Wolfenstein 3D and Rise of the Triad were put together. Hopefully Xtreme Measures is next.

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Unknown date

  
This is the best fusion of Doom and Wolfenstein 3D I've ever played. This mod is fantastical! Weasel has arguably outdone himself, as I enjoy Nazis even more than his epic Diaz mod... and I liked Diaz a hell of a lot. Everyone, download this ASAP. Also, if you're looking for a good level mod to pair this with, consider Epic II!

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Unknown date

  
cool! by the way can these nazis be submitted to realm667 please? r667 doesn't have any nazis.

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Unknown date

  
You sir have outdone yourself. Now if only this can be paired with a proper set of maps... 5/5 -FoH

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Unknown date

  
I really like it! I've been looking for something like this for awhile!

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Unknown date

  
Fun for a while but then it gets stale and even obnoxious, no matter what maps you play. Good, but it could have been great.

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Unknown date

  
Here is a bug: For mac users, the WAD crashes the game before it even starts, after that it never modifies.

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Unknown date

  
I really liked this. It was just fun. Would be nice to have original graphics though. The only weapon mod I've actually enjoyed. 5/5

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Unknown date

  
Really quite nice! My only major complaint is that some enemies are a bit cartoony (the Pain Elemental replacement in particular) and many of them are heavy lookalikes. Maybe some occult creature left in would have been better... *** -Maceo89

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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