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RSL and Zero Tolerance

   (13 reviews)
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2 Screenshots

About This File

many of those who are reading this now will argue that a modification like 'Zero Tolerance' needs no extras whatsoever - it's just perfect. True, but have you tried facing HR-style hordes of demons with this set? I did, and you can call me wimp or DOOM-llama, but that's when I realized this jewel lacked a truly powerful, effective, ultimate weapon. And so I decided to stay true to the original author indications, by adding to Infinity what Zero Prophet always wanted to: ... a black-hole-style suction effect! ... I also took the liberty of integrating a new, more bulky blood system together with a few touchups on a couple monster projectiles. This is my humble homage to this monster of an arsenal - may you enjoy it!


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Guest

Unknown date

  
An unnecessary modification to Zero Tolerance where not really anything is changed very much to begin with.

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Unknown date

  
It seems that you succeeded where others failed so far... A basterd-sucking black hole !! There's not much more in the pack, but this effect alone is quite worth the download - and changes the power balance, for the good... >Lupe

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Unknown date

  
While the "black hole" vortex effect is rather primitive and logarithmic in its function of pulling enemies towards it (instead of thrusting them away), it does say well for the hopes of a way to implement actual exponential thrust in a negative direction in the future. Good job on a technical feat that should have been easier to implement but nobody actually tried yet. You are a second Linguica with this patch. 4/5

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Unknown date

  
Nice. Didnt know it was possible. Little yet significant

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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