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Zombie Heart of Death v1.11

   (34 reviews)
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3 Screenshots

About This File

The challenge of this wad is to not become a Zombie!

This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places).

Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook!

But, most of all, Beware the Beating of the Heart...


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Guest

Unknown date

  
This felt like a Terry map... without the spam.

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Guest

Unknown date

  
Awful. Just fucking awful.

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Guest

Unknown date

  
I'm sorry to have to say this but regardless of quality I don't think this is an appropriate way to treat a returning community member. Come on, he worked for TeamTNT. He's not Terry or anything like that! If the level wasn't too your liking feel free to express it and rate it as such but really it should be in a polite manner.

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Guest

Unknown date

  
All aspects of this are outdated and should not be held up to snuff with today's WADS. That being said, I judging this solely on the game play, which i found to be sub-par. 2/5 for me.

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Guest

Unknown date

  
Um ok. I'm not a zdoomer. But I'll tell this level's gameplay is pretty poor. Both sides in that argument are automatic fail. If you want complex gaming, go pick up Rage. But this level is a total fail. 1/5

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Guest

Unknown date

  
This is a great level that showcases the more creative side of the 90's.

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Guest

Unknown date

  
Some people are characterizing this wad as "good action/challenge vs poor visuals". I'll like to say that I find the visuals great, and love the unconventional colours, themes and the whole atmosphere. The gameplay is overflowing with creativity, but to appreciate it, you need to spend some time playing freely and experimenting. You won't enjoy this wad if you expect it to be a walk in the park and feel that you should be able to exit on your first attempt.

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Guest

Unknown date

  
A 1996 WAD whose ambition matches its amount of garish colors and strange designs. If you're looking for a decidedly non-standard take on DOOM, and don't mind the headache-inducing visuals, check it out; if you want slick FPS action, get something else. Myself, I'll be honest: I didn't get into it. 1/5 - ZZ

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Player Lin

Unknown date

  
A guys who made this map is a member of TeamTNT doesn't helps the problems on the map. Confusing about where should I go..clamped map and shitty traps for cheats player. Yeah, for a 1995/1996 map, it's interesting about its design style and some weird custom textures which not bad, the action is hot but doesn't helps too much, even tried some times I still feel boring... 2.5/5 -playerlin

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Guest

Unknown date

  
very boring gameplay

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Guest

Unknown date

  
To put it carefully, this is simply a slightly above mediocre mid-90s TC. While it is creative, it doesn't really attempt to show the ideas off. While it also comes from a TeamTNT member, it was a solo project that reminded me of John Romero's solo efforts on Daikatana and I don't see anybody praising that game just because JR worked for id software. This wad is good for nostalgia and one or two playthroughs, however. 3/5

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
It's a 94-96's wad, super cramped. Awful, but still there's some tricks never seen in any other wad. (Like the room full of stoned imps after the teleport.) Pacifist style helps a lot. Wonder if anyone has ever reached the secret ending without cheating? 3.5/5

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Guest

Unknown date

  
The design and new graphics were quite original and good, for me. However, I'm not sure in what order at all you are supposed to go through the level, but I wandered in to a room full of Barons, Arachs and Cacos with nothing but the shotgun. Also the trick to get the yellow keycard is very tedious. Reminds me why I love Heretic so much.

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Guest

Unknown date

  
Trying to be wildly original doesn't always equal a good map

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Guest

Unknown date

  
horrible and boring

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Guest

Unknown date

  
A great and unconventional map. Play it if you want a very different experience from normal Doom maps, and are willing to spend some time to get used to its complex twisted logic. If you're looking for a standard Doom map where you can just kill stuff without thinking too much, and exit on your first attempt, look elsewhere.

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Guest

Unknown date

  
I dunno, looks like a turd to me.

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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