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Zombie Heart of Death v1.11

   (34 reviews)
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3 Screenshots

About This File

The challenge of this wad is to not become a Zombie!

This is a very tough, large, non-linear, single player wad. Please note, skill 4 (Top Doomers Only!) is designed partly as a "Test of Doomer Skills" -- tough but not impossible (no cheat codes required). All skill settings are quite difficult (at least in places).

Experience the surprise of the "Gauntlet" Go Teleport Wacky in the "Circle of Death" Race against time on the "Battlefield" Get blown to bits in the teleport barrel trap! Try to find the only Megasphere in the game. And how the heck do you get the backpack? I see the blue key, but how do I get it? And who the heck is that laughing? Find the Prairie Style room, complete with Inglenook!

But, most of all, Beware the Beating of the Heart...


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Guest

Unknown date

  
This felt like a Terry map... without the spam.

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Guest

Unknown date

  
Awful. Just fucking awful.

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Guest

Unknown date

  
I'm sorry to have to say this but regardless of quality I don't think this is an appropriate way to treat a returning community member. Come on, he worked for TeamTNT. He's not Terry or anything like that! If the level wasn't too your liking feel free to express it and rate it as such but really it should be in a polite manner.

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Guest

Unknown date

  
All aspects of this are outdated and should not be held up to snuff with today's WADS. That being said, I judging this solely on the game play, which i found to be sub-par. 2/5 for me.

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Guest

Unknown date

  
Um ok. I'm not a zdoomer. But I'll tell this level's gameplay is pretty poor. Both sides in that argument are automatic fail. If you want complex gaming, go pick up Rage. But this level is a total fail. 1/5

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Guest

Unknown date

  
This is a great level that showcases the more creative side of the 90's.

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Guest

Unknown date

  
Some people are characterizing this wad as "good action/challenge vs poor visuals". I'll like to say that I find the visuals great, and love the unconventional colours, themes and the whole atmosphere. The gameplay is overflowing with creativity, but to appreciate it, you need to spend some time playing freely and experimenting. You won't enjoy this wad if you expect it to be a walk in the park and feel that you should be able to exit on your first attempt.

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Guest

Unknown date

  
A 1996 WAD whose ambition matches its amount of garish colors and strange designs. If you're looking for a decidedly non-standard take on DOOM, and don't mind the headache-inducing visuals, check it out; if you want slick FPS action, get something else. Myself, I'll be honest: I didn't get into it. 1/5 - ZZ

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Player Lin

Unknown date

  
A guys who made this map is a member of TeamTNT doesn't helps the problems on the map. Confusing about where should I go..clamped map and shitty traps for cheats player. Yeah, for a 1995/1996 map, it's interesting about its design style and some weird custom textures which not bad, the action is hot but doesn't helps too much, even tried some times I still feel boring... 2.5/5 -playerlin

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Guest

Unknown date

  
very boring gameplay

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Guest

Unknown date

  
To put it carefully, this is simply a slightly above mediocre mid-90s TC. While it is creative, it doesn't really attempt to show the ideas off. While it also comes from a TeamTNT member, it was a solo project that reminded me of John Romero's solo efforts on Daikatana and I don't see anybody praising that game just because JR worked for id software. This wad is good for nostalgia and one or two playthroughs, however. 3/5

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
It's a 94-96's wad, super cramped. Awful, but still there's some tricks never seen in any other wad. (Like the room full of stoned imps after the teleport.) Pacifist style helps a lot. Wonder if anyone has ever reached the secret ending without cheating? 3.5/5

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Guest

Unknown date

  
The design and new graphics were quite original and good, for me. However, I'm not sure in what order at all you are supposed to go through the level, but I wandered in to a room full of Barons, Arachs and Cacos with nothing but the shotgun. Also the trick to get the yellow keycard is very tedious. Reminds me why I love Heretic so much.

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Guest

Unknown date

  
Trying to be wildly original doesn't always equal a good map

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Guest

Unknown date

  
horrible and boring

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Guest

Unknown date

  
A great and unconventional map. Play it if you want a very different experience from normal Doom maps, and are willing to spend some time to get used to its complex twisted logic. If you're looking for a standard Doom map where you can just kill stuff without thinking too much, and exit on your first attempt, look elsewhere.

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Guest

Unknown date

  
I dunno, looks like a turd to me.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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