Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

True Marines

   (14 reviews)
Sign in to follow this  

Guest

About This File

For those of you who thought that the marine sound effexts found in Doom are kinda bland at this point, you'll love these brand spankin' new sound effects I've cooked up for you. Besides adding realism, this WAD also adds excitement to your otherwise boring Doom experiences. Realistic and exciting: I think that's pretty hard to do these days, so I can tell you that this one guarantees awesomeness! And for those of you who are wondering what's up with the WAD name, well play it and you'll find out!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I believe those sounds are the sounds of warcries.

Share this review


Link to review
Guest

Unknown date

  
I've found a bug! This wad exists.

Share this review


Link to review
mrthejoshmon

Unknown date

  
IS HE FAPPING D:

Share this review


Link to review
Guest

Unknown date

  
I just had a "toilet visit" a few minutes ago, and I must say, I had a better time with that than playing this wad.

Share this review


Link to review
Guest

Unknown date

  
I want my 142kb back

Share this review


Link to review
Guest

Unknown date

  
A bullshit wad, by HairyJerry (look for "Toilet visits :D" in the credits section). It is an unfinished hairyjerry monster under the guise of it being a sound fx conversion. The sounds (which aren't even fart noises anymore, just him jacking off into the microphone) now replace the imp's. No, bullshit is too great a word for this... how about chicken shit? Or just chicken fuck. 0/5

Share this review


Link to review
Guest

Unknown date

  
These are some of the most impressive sounds I've seen in any game! It definitely has a quality of sound that Doom could never achieve.

Share this review


Link to review
Guest

Unknown date

  
^^You mean toilet "vists", whatever those are.

Share this review


Link to review
Guest

Unknown date

  
About as fun as watching an elephant take a dump on your face.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
×