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Fight On!: Fury Rising

   (11 reviews)
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About This File

Backstory-Don't let nothing get in the way of achiving victory...not even that archvile that has chased you down into an infested remote base. Gather your wits marine, you have a long fight ahead of you! ---------------------------------- Info-Fury Rising is actually part of my Fight On! 7 level project and it also happens to be my first publicly relased wad ever! I am releasing it as a playable demo to generate a little more buzz on my project.It may be while for that final release, so in the meantime, please enjoy Fury Rising. Any questions or concerns can be addressed either on my doomworld thread or email. --------------------------------- Style-Style wise, i'm not sure what Fury Rising resembles. At first I was going for that classic, simplistic look and feel. Now, its something else entirly. If I had to pin it down, I would have to say its part slaughter map, part horror survival. As you play through the level, you'll notice some parts of it are off limits. That is because fury rising is also part of another level. Also, I neglected to put in any secrets. I already stuffed in enough goodies to make up for that though. ------------------------------------- Thanks for reading, and doom on fellow doomers!


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Guest

Unknown date

  
furry rising² 0/5

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Unknown date

  
Some decent areas, but the gameplay is dull and there are some serious bugs. I suggest more playtesting.

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Unknown date

  
Meh. Obviously effort was put into this, but the decent looks can't conceal the fact that this is basically a switchhunt. Worse, it lacks direction, and much of the time, I felt I was going against the grain. It's tedious, and it never became fun, so I stopped after one third of the map. Sorry. 2/5 for the decent looks, at least. - ZZ

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Unknown date

  
no sir, i do not like this. 0/5

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Unknown date

  
Owercrowded map.

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Unknown date

  
Whoops! Can't reach red key. Sorry. I'll fix with the full release. -FoH

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Unknown date

  
It's a very good map, but there are bugs, like red key, and I crossed the window where supercharge and I finished confined. Music is horrible too. Fix that and you'll have 5 stars. 3/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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