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Fight On!: Fury Rising

   (11 reviews)
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7 Screenshots

About This File

Backstory-Don't let nothing get in the way of achiving victory...not even that archvile that has chased you down into an infested remote base. Gather your wits marine, you have a long fight ahead of you! ---------------------------------- Info-Fury Rising is actually part of my Fight On! 7 level project and it also happens to be my first publicly relased wad ever! I am releasing it as a playable demo to generate a little more buzz on my project.It may be while for that final release, so in the meantime, please enjoy Fury Rising. Any questions or concerns can be addressed either on my doomworld thread or email. --------------------------------- Style-Style wise, i'm not sure what Fury Rising resembles. At first I was going for that classic, simplistic look and feel. Now, its something else entirly. If I had to pin it down, I would have to say its part slaughter map, part horror survival. As you play through the level, you'll notice some parts of it are off limits. That is because fury rising is also part of another level. Also, I neglected to put in any secrets. I already stuffed in enough goodies to make up for that though. ------------------------------------- Thanks for reading, and doom on fellow doomers!


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Unknown date

  
furry rising² 0/5

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Unknown date

  
Some decent areas, but the gameplay is dull and there are some serious bugs. I suggest more playtesting.

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Unknown date

  
Meh. Obviously effort was put into this, but the decent looks can't conceal the fact that this is basically a switchhunt. Worse, it lacks direction, and much of the time, I felt I was going against the grain. It's tedious, and it never became fun, so I stopped after one third of the map. Sorry. 2/5 for the decent looks, at least. - ZZ

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Unknown date

  
no sir, i do not like this. 0/5

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Unknown date

  
Owercrowded map.

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Unknown date

  
Whoops! Can't reach red key. Sorry. I'll fix with the full release. -FoH

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Unknown date

  
It's a very good map, but there are bugs, like red key, and I crossed the window where supercharge and I finished confined. Music is horrible too. Fix that and you'll have 5 stars. 3/5

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  • File Reviews

    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
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