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cortyr_b.zip

   (11 reviews)
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Try it out, it *is* worth your download time :) More toward the atmosphere of an ID level, hope you like it.


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pulkmees

  

This is definitely a very 1994 wad. Good for its time, I guess. Not on par with IWADS though.

Gameplay

Difficulty is easy(UV), but there are some cheap moments like Spectres in the dark and an elevator lowering while you get shot at. Most common enemies are Shotgunners and Pinkies(going by feeling here) with loads of imps there too of course. Cacodemons and a few Barons are the less frequent ones here.

Layout is mostly original, except the maze part from E1M4. Map length is moderate with key hunting/backtracking.

Secrets are not hard to find, but not easy to notice since they are behind normal looking wall textures. In fact even the normal passages are hard to find because of that. Keys are also located in not very intuitive places for my liking.

Visual side

Textures are mostly techbase with cobblestone flats(weird)with the starting area being made of Hell marble. Quality is pretty all over the place or very 1994 as anyone would agree - mostly just shaped rooms with enemies inside. The most complex room has a bridge with lowering/raising platforms with imps on either side.

Verdict

3/5. The year this was made in says it all. Definitely worth it to play for historic value, but hugely dated by today's standards.

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Guest

  
Pretty impressive '94 map by the author of Return to Phobos. The theme is a mix. Progression is a bit clunky with unmarked doors and a pair of less fun mazey, though brief, parts. Ammo is tight at the start; I had to pistol 2 cacos. What really sets this apart is the quality of the structures, with a step-arch, the street lamp and a fun part with moving platforms with monsters attacking from 3 sides. This isn't quite legendary, but for just 4 months after Dooms release, it’s excellent. 4.5/5 – Sui Generis

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Unknown date

  
Michael Kelsey was perhaps the first great level designer in the community. Released in April of 1994, cortyr_b.wad features some impressive details like a very convincing streetlight. It's aged poorly both gameplay and appearance-wise with some HOMs and unmarked doors. But whether you love it or hate it, it's undeniably a piece of Doom history. 3.5/5

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Unknown date

  
Not bad but a bit back and forth. The unmarked doors are annoying but they show up on the map so it's not too much trouble.

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Guest

Unknown date

  
An interesting map. I remember playing this years ago when it first came out... and never being able to finish it as I wasn't that great of a player back then. I remember that courtyard though... still a piece of doom history. I don't see how anyone could really hate it... there are some interesting features of this map. 4/5

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Unknown date

  
A pretty good 1994 level. Not a masterpiece, as it's plagued by problems such as blatant texture misalignments and some HOMs on vanilla (these mostly go away on limit-removing source ports). It's most distinctive feature is having an arena with an eerie streetlight, and some very good use of ambient lighting in general (e.g. the courtyard is fully lit by recessed wall lights at some point). Some battles may be a bit hard, especially in ammo-tight phases. Overall, worth a look. 4/5 -Maes

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Unknown date

  
Ah, this oldie is already two decades in my 'good' directory. Replaying it I remembered pressing every wall searching for more secrets and hidden passages :lol:. At that time the streetlight was spectacular. Overall it's indeed one of the better '94 maps, but it's for sure not legendary. Rated in 1994: 4/5, worth a play for fans of nostalgia.

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Doomkid

Unknown date

  
This is reaaaally good for May 1994. The map is competently built, a bit sparse on detail but never flat-out dull. I found all 3 keys, killed about 80% of the monsters, but could not for the life of me find an exit, or a way behind those silver bars. For it's age this thing is damn good.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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