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OMG Weapons! (and Monsters) v2

   (14 reviews)
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6 Screenshots

About This File

The best weapons mod you'll ever see. Scroll down for more details.

As for the update, I reduced the health of most of the monsters (zombies and imps in particular) and reduced the damage of various monster attacks.

*** 2011 UPDATE ***

Hey cool RandomSpawner now exists in DECORATE, everything finally works as it should have been the whole time! WEAPONS STAY IN MULTIPLAYER, THERE ARE NO BUGS WITH ExM8/MAP07

IT ALSO WORKS WITH SKULLTAG

Also I "enabled" (as in actually adding it to KEYCONF) the Homing Rocket Launcher that was hidden in the DECORATE lump since it works great in DM, but it's pretty useless in SP.


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Guest

Unknown date

  
^^^ first two are retards who don't understand the history of ZDoom weapon mods - 5/5

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Guest

Unknown date

  
I'm see better WaDs then this one in GZDooM! Waht is this it is like small child just buy DooM and never figure out how to maked DECORATE! And all the maps are stole from DooM! 5/5

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Guest

Unknown date

  
It's okay. Nothing to write home about, but it's okay.

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Guest

Unknown date

  
Ahh, I have such fond memories of this. 5/5

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Guest

Unknown date

  
Good Job 5/5

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Guest

Unknown date

  
very fun!! 3/5

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Guest

Unknown date

  
Seen better! 0/5

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Guest

Unknown date

  
The worst weapons mod you'll ever see! 0/5

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Guest

Unknown date

  
It was ok. - Jonathan

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Guest

Unknown date

  
C'mon, it's not that bad. It's a nice, truly vanilla randomizer.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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