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Pallace Skorn

   (17 reviews)
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2 Screenshots

About This File

A medium sized Boom-compatible map featuring new beasts and weapons. Play on UV for a non-slaughter based challenge. The misspelling is intentional.


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Guest

Unknown date

  
Bland and boring. Why is there a directory inside the zip? This is bad for Wadseeker/GetWAD. 2/5 - Zalewa

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Guest

Unknown date

  
Don't use so many lost souls! The Uzi should've been a bit more late-game. 3/5

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Guest

Unknown date

  
custom monsters suck

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Guest

Unknown date

  
Not a bad map, but the custom monsters lead to unbalanced and uneven gameplay - a slap in the face from an immersion viewpoint. The off-centre new weapon is annoying. Doom has autoaim and has no crosshair, so an off-centre weapon, pointing at the centre of the screen, is not aligned with the objects it can hit. I found myself deliberately trying to ignore the weapon sprite, and visualizing the centre-line of the screen instead. This also stripped away a level of immersion. Nevertheless, worth playing.

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Guest

Unknown date

  
Not perfect, but at least it's playable unlike Terry wads. 3/5

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Guest

Unknown date

  
i liked it quite a bit

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Guest

Unknown date

  
Not bad and the uzi weapon and sprites where fun! Imps where kinda tough though. 3.5/5 - Optimus

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Player Lin

Unknown date

  
The new imps and super FoR UZI are OK, but the UZI-commandos just sucks(even it's fair), level design just OK and a little confusing, after that, just OK on whole wad... 3/5 -playerlin

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Guest

Unknown date

  
Looks quite a bit like Heretic and has a fairly non-linear progression. The imps having 100 health and the chaingun/uzi chewing through ammo that quickly makes the balance seem a bit off... more so with the low-health chaingunners all having uzis too. Map plays alright though. Imperfect, but fun. 4* -Phobus

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Guest

Unknown date

  
It had its moments. I'm always a fan of desert-type maps with bright sunlight and sandy, stony textures that really make you feel the hot breeze in your face, but this one, although decent, never QUITE captivated me. It was solid throughout, but the certain je ne sais quoi was missing. Random nitpick: exit wasn't marked and took me by surprise (no chance to look for secrets). 3/5 - ZZ

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Guest

Unknown date

  
I wasn't really impressed with this to be honest.

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Guest

Unknown date

  
It won't blow your socks off but it's got some nice effort and thoughts put into the level, and hopefully the designer will grow from here and keep making levels. The weapons seem to outmatch the enemies, and there was more thought put into the beginning of the level as compared to the end.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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