Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Pallace Skorn

   (17 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A medium sized Boom-compatible map featuring new beasts and weapons. Play on UV for a non-slaughter based challenge. The misspelling is intentional.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Bland and boring. Why is there a directory inside the zip? This is bad for Wadseeker/GetWAD. 2/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
Don't use so many lost souls! The Uzi should've been a bit more late-game. 3/5

Share this review


Link to review
Guest

Unknown date

  
custom monsters suck

Share this review


Link to review
Guest

Unknown date

  
Not a bad map, but the custom monsters lead to unbalanced and uneven gameplay - a slap in the face from an immersion viewpoint. The off-centre new weapon is annoying. Doom has autoaim and has no crosshair, so an off-centre weapon, pointing at the centre of the screen, is not aligned with the objects it can hit. I found myself deliberately trying to ignore the weapon sprite, and visualizing the centre-line of the screen instead. This also stripped away a level of immersion. Nevertheless, worth playing.

Share this review


Link to review
Guest

Unknown date

  
Not perfect, but at least it's playable unlike Terry wads. 3/5

Share this review


Link to review
Guest

Unknown date

  
i liked it quite a bit

Share this review


Link to review
Guest

Unknown date

  
Not bad and the uzi weapon and sprites where fun! Imps where kinda tough though. 3.5/5 - Optimus

Share this review


Link to review
<inactive>Player Lin

Unknown date

  
The new imps and super FoR UZI are OK, but the UZI-commandos just sucks(even it's fair), level design just OK and a little confusing, after that, just OK on whole wad... 3/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Looks quite a bit like Heretic and has a fairly non-linear progression. The imps having 100 health and the chaingun/uzi chewing through ammo that quickly makes the balance seem a bit off... more so with the low-health chaingunners all having uzis too. Map plays alright though. Imperfect, but fun. 4* -Phobus

Share this review


Link to review
Guest

Unknown date

  
It had its moments. I'm always a fan of desert-type maps with bright sunlight and sandy, stony textures that really make you feel the hot breeze in your face, but this one, although decent, never QUITE captivated me. It was solid throughout, but the certain je ne sais quoi was missing. Random nitpick: exit wasn't marked and took me by surprise (no chance to look for secrets). 3/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
I wasn't really impressed with this to be honest.

Share this review


Link to review
Guest

Unknown date

  
It won't blow your socks off but it's got some nice effort and thoughts put into the level, and hopefully the designer will grow from here and keep making levels. The weapons seem to outmatch the enemies, and there was more thought put into the beginning of the level as compared to the end.

Share this review


Link to review
  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
×