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Pallace Skorn

   (17 reviews)
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About This File

A medium sized Boom-compatible map featuring new beasts and weapons. Play on UV for a non-slaughter based challenge. The misspelling is intentional.


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Guest

Unknown date

  
Bland and boring. Why is there a directory inside the zip? This is bad for Wadseeker/GetWAD. 2/5 - Zalewa

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Guest

Unknown date

  
Don't use so many lost souls! The Uzi should've been a bit more late-game. 3/5

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Guest

Unknown date

  
custom monsters suck

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Guest

Unknown date

  
Not a bad map, but the custom monsters lead to unbalanced and uneven gameplay - a slap in the face from an immersion viewpoint. The off-centre new weapon is annoying. Doom has autoaim and has no crosshair, so an off-centre weapon, pointing at the centre of the screen, is not aligned with the objects it can hit. I found myself deliberately trying to ignore the weapon sprite, and visualizing the centre-line of the screen instead. This also stripped away a level of immersion. Nevertheless, worth playing.

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Guest

Unknown date

  
Not perfect, but at least it's playable unlike Terry wads. 3/5

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Guest

Unknown date

  
i liked it quite a bit

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Guest

Unknown date

  
Not bad and the uzi weapon and sprites where fun! Imps where kinda tough though. 3.5/5 - Optimus

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Player Lin

Unknown date

  
The new imps and super FoR UZI are OK, but the UZI-commandos just sucks(even it's fair), level design just OK and a little confusing, after that, just OK on whole wad... 3/5 -playerlin

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Guest

Unknown date

  
Looks quite a bit like Heretic and has a fairly non-linear progression. The imps having 100 health and the chaingun/uzi chewing through ammo that quickly makes the balance seem a bit off... more so with the low-health chaingunners all having uzis too. Map plays alright though. Imperfect, but fun. 4* -Phobus

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Guest

Unknown date

  
It had its moments. I'm always a fan of desert-type maps with bright sunlight and sandy, stony textures that really make you feel the hot breeze in your face, but this one, although decent, never QUITE captivated me. It was solid throughout, but the certain je ne sais quoi was missing. Random nitpick: exit wasn't marked and took me by surprise (no chance to look for secrets). 3/5 - ZZ

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Guest

Unknown date

  
I wasn't really impressed with this to be honest.

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Guest

Unknown date

  
It won't blow your socks off but it's got some nice effort and thoughts put into the level, and hopefully the designer will grow from here and keep making levels. The weapons seem to outmatch the enemies, and there was more thought put into the beginning of the level as compared to the end.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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