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Pallace Skorn

   (17 reviews)
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2 Screenshots

About This File

A medium sized Boom-compatible map featuring new beasts and weapons. Play on UV for a non-slaughter based challenge. The misspelling is intentional.


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Guest

Unknown date

  
Bland and boring. Why is there a directory inside the zip? This is bad for Wadseeker/GetWAD. 2/5 - Zalewa

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Guest

Unknown date

  
Don't use so many lost souls! The Uzi should've been a bit more late-game. 3/5

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Guest

Unknown date

  
custom monsters suck

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Guest

Unknown date

  
Not a bad map, but the custom monsters lead to unbalanced and uneven gameplay - a slap in the face from an immersion viewpoint. The off-centre new weapon is annoying. Doom has autoaim and has no crosshair, so an off-centre weapon, pointing at the centre of the screen, is not aligned with the objects it can hit. I found myself deliberately trying to ignore the weapon sprite, and visualizing the centre-line of the screen instead. This also stripped away a level of immersion. Nevertheless, worth playing.

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Guest

Unknown date

  
Not perfect, but at least it's playable unlike Terry wads. 3/5

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Guest

Unknown date

  
i liked it quite a bit

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Guest

Unknown date

  
Not bad and the uzi weapon and sprites where fun! Imps where kinda tough though. 3.5/5 - Optimus

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Player Lin

Unknown date

  
The new imps and super FoR UZI are OK, but the UZI-commandos just sucks(even it's fair), level design just OK and a little confusing, after that, just OK on whole wad... 3/5 -playerlin

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Guest

Unknown date

  
Looks quite a bit like Heretic and has a fairly non-linear progression. The imps having 100 health and the chaingun/uzi chewing through ammo that quickly makes the balance seem a bit off... more so with the low-health chaingunners all having uzis too. Map plays alright though. Imperfect, but fun. 4* -Phobus

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Guest

Unknown date

  
It had its moments. I'm always a fan of desert-type maps with bright sunlight and sandy, stony textures that really make you feel the hot breeze in your face, but this one, although decent, never QUITE captivated me. It was solid throughout, but the certain je ne sais quoi was missing. Random nitpick: exit wasn't marked and took me by surprise (no chance to look for secrets). 3/5 - ZZ

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Guest

Unknown date

  
I wasn't really impressed with this to be honest.

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Guest

Unknown date

  
It won't blow your socks off but it's got some nice effort and thoughts put into the level, and hopefully the designer will grow from here and keep making levels. The weapons seem to outmatch the enemies, and there was more thought put into the beginning of the level as compared to the end.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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