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Hub of pain.

   (15 reviews)
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Guest

4 Screenshots

About This File

A large and challenging map with many secrets and a good assortment of enemies.


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Guest

Unknown date

  
Huge, bizarre areas full of uninteresting encounters and barely enough ammo.

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Guest

Unknown date

  
People still play Doom? I thought COD took over O_O

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Guest

Unknown date

  
As slaughter map is not bad, but it's a bit monotonous, not very inspired, and not too hard. Funny, but it's nothing special. 3/5

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Guest

Unknown date

  
Seen better, but pretty fun. 3/5

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
Fairly meh as a slaughtermap. No balance to speak of. Either big open rooms or cramped corridors with those dreaded 8-16 pixels high floor and wall details. Feels like a first map effort and, as such, isn't terrible. Some ideas that show potential, albeit with poor execution.

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Guest

Unknown date

  
Not actually a real slaughtermap, and not otherwise very good, either - although the author certainly tried, the whole map feels tedious. 2/5 for the effort. - ZZ

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<inactive>Player Lin

Unknown date

  
The first secret area with invincibility powerup is pointless, some area just too cramped for fighting big-ass monsters, ammo is tight and if not found any of secrets, you better run like a ****ing pussy. It still have some fun when playing but it doesn't help its shitty. 2/5 -playerlin

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Guest

Unknown date

  
Madness. 2/5

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Guest

Unknown date

  
crazy map 0/5

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Guest

Unknown date

  
A bit to hard and overcrowded for my taste. Detailing is also to simple, but it does have that retro feel to it. -FoH

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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