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Riot Control

   (38 reviews)
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4 Screenshots

About This File

A set of 4 maps using Quake textures. The maps are small to medium in size, and gameplay gradually gets harder as you progress. The maps are pretty detailed and have a good amount of interesting architecture. My goal was to make small-ish maps with gameplay that wasn't going to get brutally hard. At first I wasn't expecting to do more than one or two maps with these textures, but I had enough ideas and motivation to sqeeze out a few more maps. And it turned out to be a nice enough set of maps. I'm not planning to make more maps with these textures, but I might do a sequel with Quake 2 textures in the future.


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Guest

  
My go-to map pack for warming up in Doom. Try playing with Complex Doom for more intense action against insurmountable odds. My favorite all-time Dutch Devil release. I hope that real life gives him time to relax in order to create more fun adventures!

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Guest

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A nice set of medium sized maps that gradually build in difficulty. A short and sweet episode, just how I like them. Health in map 4 seemed to be just a little low for the amount of hitscanners around, and the lavafall textures in that map probably would have looked a better if they were animated. Those are my only nitpicks though, and the I still think the pack is very well made. 5/5 -Lupinx-Kassman

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Guest

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Quite enjoyable mapset. As one would expect from Dutch Devil.

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<inactive>Player Lin

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I have fun with those maps, looking so great! Just feels like DooMed Quake or something like that. But the key door texture choice sometimes misleading me, because I noticed the blue door texture in Map04 was just for a switch mark in Map03. I like it's not so hard in UV, hitscanner just annoying but not ruined. 4/5 -playerlin

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Guest

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Lovely maps that look great and play well. The outside/underground area in map 4 in particular is beautiful. Definitely recommended. 5/5 - ZZ

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Guest

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DD always delivers the goods. ALWAYS. 5/5

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Guest

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amazing

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Guest

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Dutch delivers again. Was a little easy, but besides that it was a great set of levels.

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Guest

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Stunning use of the Quake textures DD. Contrary to some previous comments, I thought a lot of it was spectacular. Rock solid game play and eye candy architecture make this a perfect wad in my eyes. 5/5 -FoH

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Guest

Unknown date

  
good very good

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Guest

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I really enjoyed playing through that mapset, but there wasn't any strong moment. I really like your architecture and details. The gameplay was good and easy. 4/5 - Damned

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Guest

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I agree with previous rewiever. Beautiful design, nice Quake atmosphere, but too easy gameplay. It's funny, but not challenging. 4/5. If you do the second part with Quake 2 textures, more difficult please, and you'll get a masterpiece.

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Guest

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Well deserved 5/5 - Zalewa

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Guest

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pretty good, but the music someimes isn't really fitting the mood and look of the level, 5/5 deathknight

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Guest

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Great wad, the difficutly was at the right level for me. 5/5

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Guest

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A Masterpiece! Excellent usage of Quake 1 Textures, really great architecture and atmosphere. Amazing gameplay, but too easy. The only bad thing about this .wad: It's over too fast. But yeah, 5/5 -unidenti7ied

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Guest

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A short but sweet offering from Dutch Devil. The more atmospheric tracks from Evilution complement the grungy Quake visuals and the gameplay seemed just right to me on UV. Starts off easy and quickly ramps upto a moderate challenge where death is a possibility, but unlikely. 5* -Phobus

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Guest

Unknown date

  
Nice atmosphere. Good gameplay. I enjoyed this map pack. Get it now!!!

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Guest

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5/5

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Guest

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Pretty good! Keep it up!

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Guest

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Four medium-sized maps which would fit excellently in the "Darkening" series. The gameplay is good, with moderately challenging fights, some nice traps, and one or two clever secrets. Similar texturing, layout and progression ideas are used throughout. A solid piece of work, which I doubt will leave anyone disappointed. Recommended. --4/5

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Guest

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Pretty good. Great textures and graphics. Game play will be enjoyable to mid-level players. HR-level have a look and then move on.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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