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Solitude

   (11 reviews)
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6 Screenshots

About This File

A Containment Area-inspired level with an oldschool style that combines the original level's music and abundance of crates with a few surprises of its own. This is one of the first maps I ever completed and what I consider to be the first time I truly "got" what it took to make a non-linear map with elements of exploration and branching paths.


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Walter confetti

  

Charming little map, I enjoyed it!

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Guest

Unknown date

  
I actually really enjoyed this. Great for an early effort! 4* -Phobus

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Guest

Unknown date

  
too little health otrw decent 3/5

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Guest

Unknown date

  
E2M2 is really annoying, but good map 4/5

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Guest

Unknown date

  
Impressive

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Guest

Unknown date

  
Quite nice - reasonably non-linear, manages to capture the E2 style well. E2M2 was probably selected for the music. My only complaint is the apparent use of "usable-only-once" lifts for secrets. 4/5 - ZZ

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Player Lin

Unknown date

  
Nice map, I feel this one is better than id's E2M2. But little annoying by the secrets. 4/5 -playerlin

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Guest

Unknown date

  
I like levels with crates, just too little ammo and especially health. 3.5/5 - Optimus

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  • File Reviews

    • By DoomShark · Posted
      If you usually play at HMP difficulty then this wad isn't for you, You'll find it hard to play, If you do then you'll probably write a bad review..   I would rate this at least 4 stars if it was a complete wad, There are only 17 maps!.    
    • By printz · Posted
      This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.
    • By printz · Posted
      Pretty good hell level and good flow.
    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
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