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Frontier Settlements: Distress!

   (9 reviews)
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4 Screenshots

About This File

When my mastodont level High/Low 5 got too much designing it, I took a breather with some light entertainment in the form of a KDitD style level. Namely this one :)


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Guest

Unknown date

  
This rocks! I love Chris's levels, so much going on to keep you busy and on your toes, surprises everywhere, interesting layout and great enemy placement! Keep'em coming, Chris!

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Guest

Unknown date

  
Nice 10-minutes wad. 4/5

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Guest

Unknown date

  
Nice!

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Guest

Unknown date

  
Not bad! Keep it up! 4/5

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Unknown date

  
Layout had a comforting retro feel to it, but was very confusing. I felt lost most of the time. Texture use was clean and tighty. Architecture was a bit to blocky, but went along nicely with the retroness. Next time, add more secrets and have a better layout. 4/5 -FoH

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Unknown date

  
Nice KDitD style map. There is some small tutti fruti bug on a few single steps at ground level, so your testers lose points for not using Chocolate Doom. ;)

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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