NOTE TO THE DOOM SITE MAINTAINERS:
Please place RADIUS1.ZIP and all of its version in the r letter directory,
and not the deathmatch directory. Please place this file in both places,
so people will know where to get it. Thank you.
Title : RADIUS1.WAD (First of "The Radius Project" Series)
Date Finished : March 22, 1995
Author : Evil Genius (Jimmy Sieben)
Email Address : firstname.lastname@example.org
Other Files By Author : Look for BBHS Doom soon, as well as parts of Star
Wars Doom, parts of TNT, and possibly other
assorted projects. Also look out for other versions.
Misc. Author Info : I am an avid Doomer, 1 of few in the Memphis area
(that I know of :) I like basketball (Go U of M
tigers and Orlando Magic!!!). I also enjoy
Description : Mood? HA! Deathmatch baby! There will be other
versions of this WAD soon, namely a single player
version, a 2 player DM version, a Fast frag (tm)
version (Ross!), and maybe others. the naming
scheme will be RADIUS1x.ZIP where "x" indicates
the version. TXT files will explain this. This level
rocks in Doom 2 DM. See below for points of interest.
Files in this Archive : RADIUS1.WAD The actual level
RADIUS1.TXT This file
SPOILERS.TXT File of answers to little puzzles,
and some strategiges for the level
OTHER.TXT A little file telling about the
development stages of Radius. A
little trivia and interesting facts.
Additional Credits to : All my Beta Testers (there's lots!)
Jimmy Sieben (Of course!) Pentium 60, 8 Meg Memory
Jon West 486 DX2/66, 8 Meg Memory
Michael Novak (email@example.com) 486 DX2/66, 8 Meg Memory
Cheung Tsoi 486 DX/33, 8 Meg Memory
Ty Halderman (firstname.lastname@example.org)Pentium 60, 8 Meg Memory
Robert Taylor Pentium 90, ? Meg Memory
Daphne Halderman 486 DX/33, 12 Meg Memory
Ed Phillips (email@example.com) ??????????, ? Meg Memory
Ross and his gang (firstname.lastname@example.org) ??????, ? Meg Memory
Raphael Quintet for DEU
Ben Morris for DCK
Oliver Mountanuy for DEUTex
iD, of course!
My brother, L.A. for his valuable input
Also thanks again to Ty. He provided valuable input
nightly, what a guy!
And, thanks again to Ross Carlson. His 4 player doom
network will soon provide a nice little demo.
* Play Information *
Game : Doom 2
Map # : MAP01 (For DOOM II only)
Single Player : Yes, to learn the layout. Very important that you
have at least a basic knowledge of RADIUS1's
structure before playing in Death Match.
Cooperative 2-4 Player : Yes, but not much fun here...all the starts are in
the same area.
Deathmatch 2-4 Player : Yes, definitely! Especially 4 players. Be sure to
use -ALTDEATH, because the level was made with item
respawn in mind.
Difficulty Settings : Yes, use level 3 for normal play. Levels 1,2 allow
easy access to the Rocket Launcher, and Levels 4,5
give you easy access to BFG, Plasma, and RL. There
are also Stimpacks in special power centers, but
they are not available in normal play mode (Level 3).
New Sounds : No
New Music : No
New Graphics : Yes. I put existing switch graphics over different
backgrounds to make them look right. I did this for
SWxBLUE, SWxCOMP, and SWxSKIN. There is a hidden 80
frame animation, which is pretty nifty. It can only
be seen in multiplayer mode. Also, there are new
directional graphics: big letters, and info panels.
There is also a logo texture.
Demos Replaced : Yes, but in another ZIP. This will be released later.
Note: if you make a good LMP of your DM game, be it
2, 3, or 4 player, send me a message and I'll arrange
to get it. I'd like to see how the Doom community
uses my level.
* Construction *
Base : New level from scratch
Build Time : At least 30 hours. I spent a while on this one.
Editor(s) used : Long list...DEU 5.21 GCC, DeuTex 3.1, DCK 2.1 Beta,
DCK 2.2, NeoPaint 2.2, WinTex 3.3, LMPUtil 1.5, and
probably some I left out :)
Known Bugs : none, except some of the textures do funny things
because Doom doesnt deal with CEMENT9 right. I cant
do any thing about it.
Points of Interest : There are several here. I want the RADIUS Series
to be good levels for everyone.
1) The Radium - The Radium is the central arena with
the pillars and stuff. Good for Rocket fights and
Plasma, and Chainsaw Wars are fun here too. There is
a Co-Op Exit here. Single exit here as well, blocked
in multi-player mode. Co-op involves a puzzle: read
spoilers.txt if you want to know. There is a hint at
operating the exit somewhere in the level, and in DM
mode, there is a better hint available. Also note
the 8 outer doors open at the same time. This is to
allow quick escapes!
2) Twin Towers - These towers lower to reveal the
power weapons, 1 has the BFG and 1 has Plasma. It
takes a few seconds for these towers to lower, and
if you leave, you have a chance of missing them.
Note that in skill 4 or 5, the weapons are laying
in front of the towers. This is in case some people
want all weapons accessible easily. See above for
more info. However, to provide incentive to go
inside, Skills 4,5 have Big Cell Packs inside the
3) Cement Gazebo: This is one of the best looking
parts of RADIUS1. Don't stand around looking, or
you'll get fragged. Inside, on a pedestal, are a Soul
Sphere and Blue Armor. There is only one way in,
though, and...well....you'll see what I mean! The
switch is hidden somewhere near the gazebo.
4) Blood Bank: Here a LOT of blood collects. Don't
fall in! Don't worry, you won't lose energy, just
time and risk being fragged. This is the second
arena. It is more open, and has a TON of roadkill.
5) The HourGlass: This part is in the middle of the
Blood Bank. The big switch does something useful.
6) Spirit Stairs: These stairs resemble a demon's
body, and are dark..awesome place for some multi
-level fighting. Note the teleporters on top, and
the look-out eaves in the surrounding corrdiors of
the Radium. Great places to wait for people to
leave the Radium...just dont get hit yourself.
7) Rocket Run: Here is a three level, intersecting
tower that requires skill to get the RL. I did this
for a reason: I think that power weapons (RL,
Plasma, BFG) ruin good Dmatches. I like skill!
Anyway, you have to do a skillful run to get the RL.
It can be done, even without Gammma all the way up,
but its hard. Same principle here as Twin Towers,
except skill dictates it. Note that in Skill 1,2,4,5
the rocket is just laying there. This is for same
reason as BFG and Plasma, but offers more control.
Some people like the RL, but not the cell weapons.
7) Halls of the Hunted: This is the hunting part.
Originally, this was going to be the whole perimeter
of The Radium, but it would be stupid. I also made
this level to be something for everyone. The hunting
corridors would appeal to only some people.
Anyway, this has most of the stuff and action. See
spoilers.txt for extra info.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. One restriction, please name it something completely
different from RADIUS or any of its versions. And not RADIUS2,
cause this is a series. :) If you edit the level, tell me where
I can get your version. Of course, you can always refine item
placement, but if you do a major edit, please let me know. Also,
please send in LMPs of the original level only. Otherwise, the
demo becomes unsynched.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. In fact, PLEASE DO distribute this level everywhere you
CD-Rom people: Please put this on your CD's! One request: if you REALLY
REALLY REALLY feel like it, give me a copy of the CD <G>.
I would love it if this level was used as your Tournament WAD! I feel it
would be a pretty good test of DM skill. I just ask that if you make LMPs,
I get the one of the championship. This isn't required, but would be nice. :)
* Where to get this WAD *
FTP sites: whatever the current Doom site is. As of writing, it is
BBS numbers: Please upload to all Doom BBS's you call.